Patch 0.15 Live

Turbo Overkill

Turbo Overkill is complete and with many new updates (just in: spectacular ending credits). Clean up Paradise with your chainsaw leg, 15+ weapons & hovercar, and battle Syn (a super AI), bounty hunters, and cyberpunks aplenty. Apogee's most outrageous FPS since Duke Nukem 3D. Good hunting, Sir!

[img]https://i.ibb.co/tM9vknY/patch15.png[/img] This patch introduces the much requested Quicksave/Quickload system, along with cleaning up a lot of progression related bugs. Enemy flinching is now added, allowing for more combat strategies! Note of caution: This patch will scrap current checkpoint progress, forcing you to play from the beginning of the level. Persistent progression like levels completed, weapons/augments collected etc will remain intact. [h2]New Features[/h2] [list] [*] Quicksave/Quickload system added [*] Completely refactored save and trigger systems to make it far more reliable [*] Checkpoints are far more frequent [*] AI flinching added, heavier enemies will flinch if they sustain a large amount of damage really fast. Uzi's are really effective at this [/list] [h2]Bug Fixes[/h2] [list] [*] You can continue progress on Syn if you haven't finished the first level [*] Fixed bug where one cassette will always unlock on end of level [*] Fixed juttering effect when entering/exiting car, feels a lot more polished now [*] Fixed Teratek crate key icon not showing up in inventory [*] Exiting the car in water will no longer get you stuck in a permanent swimming state [*] You can no longer jump on a Techno-Junkie head and have it miss its melee attack [*] Fixed enemy kill counts in the stats screen [*] Fixed shop item preview saying 'You can't afford this' even if you have enough money [*] Enemies now consistently respawn after reloading a checkpoint (sometimes they wouldn't, breaking triggers and a bunch of other stuff) [*] You can no longer die/finish a level with with shop UI open [*] UI prompt now appears when collecting collectables inside a car [*] Can no longer climb out of train-crash section [*] When dying right after finishing off Artifact-Zero, he no longer respawns in the middle of a cutscene [/list] [h2]Visual & Audio Tweaks[/h2] [list] [*] Fixed spelling mistake on Further Grace augment [*] Fixed animation export issues on weapon hud models [*] New forcefield shader [*] Low health breathing sound volume reduced [*] Correct name set to Twincendiary in shop [*] Slightly reduced fog amount on Ascension [*] Added message prompt warning players of scrapping Checkpoint data [/list]