Enter Paradise as Johnny Turbo—half-metal, half-human, all-murder machine. Clean up the streets with a chainsaw leg, 15+ weapons and your hovercar as you battle the rogue AI Syn, rival bounty hunters and cyberpunks aplenty. Apogee’s most outrageous FPS since Duke Nukem 3D. Good hunting, Sir!
[img]https://i.ibb.co/tM9vknY/patch15.png[/img]
This patch introduces the much requested Quicksave/Quickload system, along with cleaning up a lot of progression related bugs. Enemy flinching is now added, allowing for more combat strategies!
Note of caution: This patch will scrap current checkpoint progress, forcing you to play from the beginning of the level.
Persistent progression like levels completed, weapons/augments collected etc will remain intact.
[h2]New Features[/h2]
[list]
[*] Quicksave/Quickload system added
[*] Completely refactored save and trigger systems to make it far more reliable
[*] Checkpoints are far more frequent
[*] AI flinching added, heavier enemies will flinch if they sustain a large amount of damage really fast. Uzi's are really effective at this
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[h2]Bug Fixes[/h2]
[list]
[*] You can continue progress on Syn if you haven't finished the first level
[*] Fixed bug where one cassette will always unlock on end of level
[*] Fixed juttering effect when entering/exiting car, feels a lot more polished now
[*] Fixed Teratek crate key icon not showing up in inventory
[*] Exiting the car in water will no longer get you stuck in a permanent swimming state
[*] You can no longer jump on a Techno-Junkie head and have it miss its melee attack
[*] Fixed enemy kill counts in the stats screen
[*] Fixed shop item preview saying 'You can't afford this' even if you have enough money
[*] Enemies now consistently respawn after reloading a checkpoint (sometimes they wouldn't, breaking triggers and a bunch of other stuff)
[*] You can no longer die/finish a level with with shop UI open
[*] UI prompt now appears when collecting collectables inside a car
[*] Can no longer climb out of train-crash section
[*] When dying right after finishing off Artifact-Zero, he no longer respawns in the middle of a cutscene
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[h2]Visual & Audio Tweaks[/h2]
[list]
[*] Fixed spelling mistake on Further Grace augment
[*] Fixed animation export issues on weapon hud models
[*] New forcefield shader
[*] Low health breathing sound volume reduced
[*] Correct name set to Twincendiary in shop
[*] Slightly reduced fog amount on Ascension
[*] Added message prompt warning players of scrapping Checkpoint data
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