Enter Paradise as Johnny Turbo—half-metal, half-human, all-murder machine. Clean up the streets with a chainsaw leg, 15+ weapons and your hovercar as you battle the rogue AI Syn, rival bounty hunters and cyberpunks aplenty. Apogee’s most outrageous FPS since Duke Nukem 3D. Good hunting, Sir!
[img]https://i.ibb.co/b3pnpyB/patch.png[/img]
This patch includes a big refactor of the last level, Artifact-Zero.
After receiving a lot of valuable feedback, we decided to go back to the drawing board on a few things. The level has been stream-lined for more clarity on where to go, and a lot of the frustrating sections have been replaced with something a bit more fun. We hope you have a blast!
The full changelog:
[h2]New Features[/h2]
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[*] Artifact-Zero REMIXED: Completely refactored the last level to be a lot more exciting and clear on where to go
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[h2]Quality of Life Changes[/h2]
[list]
[*] Reduced fog in Ascension
[*] Reduced camera shake on the Uzis
[*] Subtle improvements made to explosion thrust physics
[*] If you get stuck from chainsaw sliding into a small gap, you will teleport to the position you were before chainsaw sliding (instead of dying)
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[h2]Balance[/h2]
[list]
[*] Magnum tracer damage increased from 30 to 34
[*] Waster tracer damage increased from 21 to 25
[*] Uzi tracer damage increased from 15 to 23
[*] Twincendiary tracer damage increased from 18 to 23
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[h2]Visual/Audio[/h2]
[list]
[*] When equipping the Uzi's alt-fire, you will physically throw the Uzi (more combat related mechanics coming for this in future updates)
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[h2]Bug fixes[/h2]
[list]
[*] Low health effects are restored on quickload
[*] Fixed death walls in Artifact-Zero
[*] Fixed 100% enemies killed, when its not actually 100%
[*] Fixed frame-rate dependant explosion jumping
[*] Fixed crate in Syn where the player can get stuck (after the dash jump)
[*] You can no longer enter water while driving your car
[*] Fixed Rooftops checkpoint near the start to prevent players from constantly falling
[*] Coins no longer disappear on cinematics
[*] Quicksave related: When buying the flamethrower and dying before saving, the gun will return to its previous state
[*] Bit of a band aid until the collection system is refactored, but collecting a Tech-Chip or Cassette will save your progress
[*] Fixed a bug where the Twincendiary would fire inconsistently on lower framerates
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