Content Update #1

Stronghold’s Dungeon

Stronghold's Dungeon is a Deck Building Dungeon Crawler game with Rogue-lite mechanics. You will get to craft a deck to fight and try to overcome this dungeon and its terrible master.

[h2]Hello everyone this is the first content update on stronghold's dungeon (and definitely not the last) and here's what you can expect in this patch;[/h2] [b]NEW MONSTERS[/b] So i've decided to add 3 new monsters to the game, and these monsters come with special abilities to modify the run. Theses monsters are : [list] [*]The loot goblin [*]The wicker man [*]And the flying shark [/list] [b]NEW ARTIFACTS[/b] I've added 3 new artifacts to the shop, one of them is a permanent upgrade for all your future runs. [b]NEW CARDS[/b] This update contains 4 new cards 3 of them being a part of a new playable build / faction themed around potions! [b]NEW CURSE[/b] I've read and heard your compaints about the lack of content and i've also decided to add a new curse that is harder than all of the previous curses and i will add even more content in the next update. [b]BUGS AND TYPOS[/b] [list] [*]Game is now playable on all resolutions and aspect ratios. [*]Added a speed setting to make the game faster. [*]Fixed a bug you gained rolls on your last roll you would still lose [*]Fixed a big where unique items would show up in the shop after picking them. [*]And more minor stuff [/list] [b]NERFS & BUFFS[/b] [list] [*]Big bad wolf damage reduced from 3 to 2 [*]Rephrased blacksmith for more clarity [*]Agility potion is now unique [*]Adjusted a few HP's and made the game slightly harder [*]Nerfed magical 7 so it doesnt give you passive gold anymore [*]Deleted dynamite [/list] So this update is slightly smaller than i expected but it's still something, dont hesitate to give me feedback or say what you would like to see in the future. GLHF!