Patch 1.1 - Arcade Mode Has Arrived

Turbo Overkill

Enter Paradise as Johnny Turbo—half-metal, half-human, all-murder machine. Clean up the streets with a chainsaw leg, 15+ weapons and your hovercar as you battle the rogue AI Syn, rival bounty hunters and cyberpunks aplenty. Apogee’s most outrageous FPS since Duke Nukem 3D. Good hunting, Sir!

Patch 1.1 has arrived! Featuring a ton of new features and QOL improvements. [h2]Arcade Mode[/h2] Arcade Mode is a new way to replay existing levels. We've extended the [i]Endless[/i] mode's medal and score system into the campaign! Along with this, global leaderboards have been added. [h2]Play something new with the Custom Maps overhaul![/h2] Check out the new map browser with vastly improved navigation and visual flair. Want to create your own arena of destruction? Take a look at the all new Voxel Level Editor. Easily carve out your arena in seconds and publish for all to play! [img]{STEAM_CLAN_IMAGE}/40257892/2ea4d3bb5f6c4dedc95ec79584cbbaa8215ee684.png[/img] [h2]Full changelog[/h2] [list] [*] Arcade Mode added [*] Massive level editor overhaul [*] Dualshock controller support [*] Episode 3 monsters added to Endless [*] Graphics settings expanded, added Shader Quality and Lighting Quality [*] Games file size reduced by half [*] Made world triggers far more reliable [*] Photomode now available for all languages [*] You can now remix some audio channels in the audio menu [*] Riding car hood no longer bugs out when respawning [*] Fixed respawn issues on Pressure Point [*] Reduced potential softlocks [*] Endless: Chainsaw Arms added to the shop for 50,000 [*] Endless: Most augments from Episode 3 now available [*] Fixed potential softlock on Rooftops tower encounter [*] Fixed buggy augment descriptions in the shop [*] Fixed inverted gamepad option for vehicles [*] Fixed Ascension teleport trigger issues [*] Fixed Magnum spin animation [*] Fixed Sloth's firing upon death [*] Fixed Heavy Duty on Maw Abberations [*] Telefrag medal now gives 200 points instead of 150 [*] Instagib medal now gives 250 points per kill instead of 750 [*] Fixed geo disappearing in Sunset Synthetica [*] Fixed Teratek Factory checkpoint bug on final arena [*] Episode 3 enemies added to Endless [*] Fixed Triple Kill medals [*] Added missile description to car tutorial [*] Splash damage no longer clips through walls [*] Microwave Beam damage on Plasma Gun resets between deaths [*] Fixed a hole in Vector-4 [*] Teddy slam no longer damages players multiple times per single impact [*] Fixed Telefragger typo in Open Season [*] Fixed fog in Ascension on rooftop [*] Fixed Space bar bug making secret levels reset multiple times [*] Shells/Rockets will no longer pickup if you are charging the Waster or Rocket Launcher (fixes issue where ammo would go missing) [*] Fixed Run the Gauntlet achievement not working as intended [*] Fixed Pressure Point killcount in regards to boss arena monsters [*] Fixed Toxin Refinery killcount in regards to Slimers [*] Fixed several menu typos [*] Fixed bug where holding the gamepad jump button would not ascend vehicles [*] Fixed Micro-Missile launcher getting stuck when using toggle mode and running into Corruption Zones [*] Jacked Junkies and Belchers now only need 2 charges from the Waster shotgun to get electrocuted [*] Drone collision volume increased [*] Kills added to level time text ingame [/list]