Patch 1.1 - Arcade Mode Has Arrived

Turbo Overkill

Turbo Overkill is complete and with many new updates (just in: spectacular ending credits). Clean up Paradise with your chainsaw leg, 15+ weapons & hovercar, and battle Syn (a super AI), bounty hunters, and cyberpunks aplenty. Apogee's most outrageous FPS since Duke Nukem 3D. Good hunting, Sir!

Patch 1.1 has arrived! Featuring a ton of new features and QOL improvements. [h2]Arcade Mode[/h2] Arcade Mode is a new way to replay existing levels. We've extended the [i]Endless[/i] mode's medal and score system into the campaign! Along with this, global leaderboards have been added. [h2]Play something new with the Custom Maps overhaul![/h2] Check out the new map browser with vastly improved navigation and visual flair. Want to create your own arena of destruction? Take a look at the all new Voxel Level Editor. Easily carve out your arena in seconds and publish for all to play! [img]{STEAM_CLAN_IMAGE}/40257892/2ea4d3bb5f6c4dedc95ec79584cbbaa8215ee684.png[/img] [h2]Full changelog[/h2] [list] [*] Arcade Mode added [*] Massive level editor overhaul [*] Dualshock controller support [*] Episode 3 monsters added to Endless [*] Graphics settings expanded, added Shader Quality and Lighting Quality [*] Games file size reduced by half [*] Made world triggers far more reliable [*] Photomode now available for all languages [*] You can now remix some audio channels in the audio menu [*] Riding car hood no longer bugs out when respawning [*] Fixed respawn issues on Pressure Point [*] Reduced potential softlocks [*] Endless: Chainsaw Arms added to the shop for 50,000 [*] Endless: Most augments from Episode 3 now available [*] Fixed potential softlock on Rooftops tower encounter [*] Fixed buggy augment descriptions in the shop [*] Fixed inverted gamepad option for vehicles [*] Fixed Ascension teleport trigger issues [*] Fixed Magnum spin animation [*] Fixed Sloth's firing upon death [*] Fixed Heavy Duty on Maw Abberations [*] Telefrag medal now gives 200 points instead of 150 [*] Instagib medal now gives 250 points per kill instead of 750 [*] Fixed geo disappearing in Sunset Synthetica [*] Fixed Teratek Factory checkpoint bug on final arena [*] Episode 3 enemies added to Endless [*] Fixed Triple Kill medals [*] Added missile description to car tutorial [*] Splash damage no longer clips through walls [*] Microwave Beam damage on Plasma Gun resets between deaths [*] Fixed a hole in Vector-4 [*] Teddy slam no longer damages players multiple times per single impact [*] Fixed Telefragger typo in Open Season [*] Fixed fog in Ascension on rooftop [*] Fixed Space bar bug making secret levels reset multiple times [*] Shells/Rockets will no longer pickup if you are charging the Waster or Rocket Launcher (fixes issue where ammo would go missing) [*] Fixed Run the Gauntlet achievement not working as intended [*] Fixed Pressure Point killcount in regards to boss arena monsters [*] Fixed Toxin Refinery killcount in regards to Slimers [*] Fixed several menu typos [*] Fixed bug where holding the gamepad jump button would not ascend vehicles [*] Fixed Micro-Missile launcher getting stuck when using toggle mode and running into Corruption Zones [*] Jacked Junkies and Belchers now only need 2 charges from the Waster shotgun to get electrocuted [*] Drone collision volume increased [*] Kills added to level time text ingame [/list]