Turbo Overkill is complete and with many new updates (just in: spectacular ending credits). Clean up Paradise with your chainsaw leg, 15+ weapons & hovercar, and battle Syn (a super AI), bounty hunters, and cyberpunks aplenty. Apogee's most outrageous FPS since Duke Nukem 3D. Good hunting, Sir!
Patch 1.1 has arrived! Featuring a ton of new features and QOL improvements.
[h2]Arcade Mode[/h2]
Arcade Mode is a new way to replay existing levels. We've extended the [i]Endless[/i] mode's medal and score system into the campaign! Along with this, global leaderboards have been added.
[h2]Play something new with the Custom Maps overhaul![/h2]
Check out the new map browser with vastly improved navigation and visual flair. Want to create your own arena of destruction? Take a look at the all new Voxel Level Editor. Easily carve out your arena in seconds and publish for all to play!
[img]{STEAM_CLAN_IMAGE}/40257892/2ea4d3bb5f6c4dedc95ec79584cbbaa8215ee684.png[/img]
[h2]Full changelog[/h2]
[list]
[*] Arcade Mode added
[*] Massive level editor overhaul
[*] Dualshock controller support
[*] Episode 3 monsters added to Endless
[*] Graphics settings expanded, added Shader Quality and Lighting Quality
[*] Games file size reduced by half
[*] Made world triggers far more reliable
[*] Photomode now available for all languages
[*] You can now remix some audio channels in the audio menu
[*] Riding car hood no longer bugs out when respawning
[*] Fixed respawn issues on Pressure Point
[*] Reduced potential softlocks
[*] Endless: Chainsaw Arms added to the shop for 50,000
[*] Endless: Most augments from Episode 3 now available
[*] Fixed potential softlock on Rooftops tower encounter
[*] Fixed buggy augment descriptions in the shop
[*] Fixed inverted gamepad option for vehicles
[*] Fixed Ascension teleport trigger issues
[*] Fixed Magnum spin animation
[*] Fixed Sloth's firing upon death
[*] Fixed Heavy Duty on Maw Abberations
[*] Telefrag medal now gives 200 points instead of 150
[*] Instagib medal now gives 250 points per kill instead of 750
[*] Fixed geo disappearing in Sunset Synthetica
[*] Fixed Teratek Factory checkpoint bug on final arena
[*] Episode 3 enemies added to Endless
[*] Fixed Triple Kill medals
[*] Added missile description to car tutorial
[*] Splash damage no longer clips through walls
[*] Microwave Beam damage on Plasma Gun resets between deaths
[*] Fixed a hole in Vector-4
[*] Teddy slam no longer damages players multiple times per single impact
[*] Fixed Telefragger typo in Open Season
[*] Fixed fog in Ascension on rooftop
[*] Fixed Space bar bug making secret levels reset multiple times
[*] Shells/Rockets will no longer pickup if you are charging the Waster or Rocket Launcher (fixes issue where ammo would go missing)
[*] Fixed Run the Gauntlet achievement not working as intended
[*] Fixed Pressure Point killcount in regards to boss arena monsters
[*] Fixed Toxin Refinery killcount in regards to Slimers
[*] Fixed several menu typos
[*] Fixed bug where holding the gamepad jump button would not ascend vehicles
[*] Fixed Micro-Missile launcher getting stuck when using toggle mode and running into Corruption Zones
[*] Jacked Junkies and Belchers now only need 2 charges from the Waster shotgun to get electrocuted
[*] Drone collision volume increased
[*] Kills added to level time text ingame
[/list]