Release notes v1.7.0 -> 23 January 2025

Hello, Here we are again with another small batch of fixes. As I start working on another project, I’ll continue integrating minor fixes as players report issues. However, I won’t push updates weekly unless there are enough bugs to keep me busy. [b]Bug Fixes:[/b] [list] [*]Fixed pan music location to match the character. [*]Resolved the issue where the menu didn’t open on the first game launch (no idea what happened there!). [*]Fixed picker AI looping while grabbing something when the pantry is full and added small improvements. [*]Fixed multiple farm growth and prevented farmers from planting immediately after harvesting (they now usually wait a day, simulating a basic crop rotation). [*]Fixed the fire hand power, which was no longer working. [*]Fixed the repair power so that buildings set on fire no longer retain the "on-fire" texture after being repaired. [*]Made small performance improvements by adding a resource cache for characters to find the closest resource more efficiently. [*]Fixed a looping issue where characters occasionally got stuck while grabbing objects. [*]Added small navmesh obstacles around the starting altar to reduce accidents where villagers set themselves on fire. [/list] As always, don’t hesitate to contact me with your feedback!