Hello,
Here’s a small update focused primarily on bug fixes. I decided to address the issue of unlocking the fishery, which was blocking other buildings, as it felt too inconvenient to wait for next week’s patch.
[h3]Bug Fixes:[/h3]
[list]
[*] Building Placement: Fixed a bug where buildings could no longer be placed randomly. This was caused by the fishery unlocking without a valid spot available, which blocked the placement of other production buildings. Adjusted the priority order so the fishery is the last to be checked, with other buildings placed based on size.
[*] Localization Toggle: Added an input option to change the button used for toggling localization from Left Ctrl to any other key, resolving conflicts with player setups.
[*] Enemy Buildings: Enemy buildings can no longer be moved around using the hand upgrade.
[*] Gifts: Added camera movements to Sword and Totem gifts so players can see where they spawn. Fixed a bug where the Sword would duplicate after restarting the game.
[*] Level Power Casting: Fixed an issue where casting the level power on water canceled it and blocked the power wheel display. Now works as expected, allowing other powers to be cast.
[*] Stockpile Duplication: Unable to consistently reproduce this issue, but I believe I’ve resolved it.
[*] Fishery Placement: Resolved issues where the fishery spawn failed due to collisions with the water volume, which significantly reduced the range of valid positions.
[*] Fishery Movement: Fixed multiple issues related to moving the fishery building.
[*] Fertility Upgrade: Corrected a bug where the upgrade incorrectly allowed unlimited population. The issue arose because the code was reading the max population at 50 instead of the intended upgrade value.
[/list]
Thanks for reading! As always, feel free to share your feedback.