Hello,
This week, alongside fixing bugs, I focused on adding an orb choice feature to remove every event available in the game. Previously, this feature only applied to a subset of events that were somewhat randomly chosen when I first implemented it. Additionally, I added a message from Voidy that rewards the player when all events are removed.
[h3]Bug Fixes:[/h3]
[list]
[*] Character Visibility: Fixed an issue where characters became invisible when grabbed from the villager list while they were inside a building.
[*] Localization Issue: Resolved a problem with scenario localization not behaving properly. Recreating the entries in the localization table fixed the issue.
[*] Level Power: Fixed an issue where level power no longer stopped at the maximum radius under certain conditions.
[*] Ballista Placement: Fixed a bug where the ballista would hang in the air if the tower was moved manually.
[*] Island Summary Screen: Made a small display adjustment for better readability.
[/list]
Thanks for reading! As always, feel free to share your feedback.