Hello,
Given the number of issues, I’ve integrated BugSplat for easier bug reporting in case of a crash. I’ve activated the crash reporter, so when the game crashes, you should see a window prompting you to submit a report. If you choose to submit, it will upload the crash files automatically. Please note that the crash report includes your hardware information, should you prefer not to share it.
I tested this locally, but unfortunately, I was unable to test it in the release version—you never seem to get a crash when you need one!
Additional Updates in This Release:
[list]
[*] Enabled Virtual Textures: This may help stabilize the game for resolutions higher than 1080p. However, it may trigger a full shader recompile when the game starts.
[*] Disabled Hardware Ray Tracing: Instead of allowing the engine to decide, ray tracing is now disabled by default.
[*] Bugfix: Addressed the issue where the ground would turn grey when shader painting (only on new islands).
[*] Bugfix: Resolved the issue where new forest/field sometimes didn’t spawn. Added a camera movement to the location, so the player can see it.
[*] Bugfix: Prevented the loss of resources when reloading a game.
[*] Bugfix: Adjusted the Initialization sequence to kickstart the navigation mesh creation. This should reduce or prevent characters from getting stuck at the beginning while waiting for navigation data.
[*] Bugfix: The maximum size of the avatar has been reduced to Improve movement and interaction within the town,
[*] Bugfix: Adjusted the sound attenuation for worm death sounds to be more appropriate.
[/list]
Thanks for reading! As always, don’t hesitate to provide your feedback.