Release note 27 september 2024

Hello, In this patch, I’ve introduced a new help mechanism. You can now press H/F1 to trigger a help message related to the object in your hand or the object you're hovering over. I clearly underestimated the number of messages I had to write, so some may lack inspiration. If you have any suggestions for helpful or snarky messages, feel free to share them with me! [b]Changes:[/b] [list] [*] Reduced the frequency and strength of certain events based on population size, making it easier to recover from sudden population loss. [*] Reworked fireworks to increase the area of effect during the day. [*] Added capacity flags to production buildings to improve awareness of villager assignments. [*] Reduced the size of altar fires to prevent villagers from setting themselves on fire while praying. [*] UI: Added a number indicator on priest powers to show how many are currently active on the island. [*] UI: Added a scrolling indicator to the upgrade menu to ensure players don't miss the fact that it can scroll. [/list] [b]Bugfixes:[/b] [list] [*] Fixed an issue where using level powers would sometimes cause the altitude to drop to 0 when the line trace (used to determine ground altitude) failed. This should no longer occur. [*] Corrected several spelling mistakes in the power upgrade descriptions. [*] Hopefully fixed the "knee slide" issue in the praying animation. [*] Fixed a bug where the alchemist's poison explosion VFX would repeat infinitely. [*] Invincible characters will no longer take elemental damage (fire, frost, lightning). [*] Fixed targeting issues with ballistae and defenders to prevent them from targeting ghosts. [/list] Thanks for reading, and special thanks to everyone who helped identify these issues or suggested improvements. If you have any feedback or encounter new problems, don’t hesitate to contact me directly.