Release notes v1.5.0 -> 13 December 2024

Hello, This week, it looks like the pile of bugs for the desktop version is thinning, so I focused on improving some of the existing pain points, mainly around the end-of-day freeze, to reduce it as much as possible. I also restarted working a little on the VR version. For now, it's not much, as I ease into it. Next week, I’ll have more control rework. Hopefully, I haven’t broken anything while doing so. [b]Mouse & Keyboard:[/b] [list] [*] Optimized ground painting process at the end of the day. Hopefully, this will decrease the freeze at the end of each day without significant impact. [*] Optimized the save process. [*] Updated locusts to reduce the maximum number of active locusts on the island from 6 to 4 and reworked the VFX to display fewer particles when locusts are maxed. [/list] [b]VR:[/b] [list] [*] Added a video parameter to tweak the menu size. [*] Improved menu interaction by implementing fingering. [*] Fixed an issue with dialogue text display. [*] Fixed grab behavior in the menu, where the hand would move away. [*] Fixed VR menu taking too long to display. [/list] Thanks for reading, and don't hesitate to provide your feedback!