Public Testing Live From 3pm BST!

Hell Let Loose

Join the ever expanding experience of Hell Let Loose - a hardcore World War Two first person shooter with epic battles of 100 players with infantry, tanks, artillery, a dynamically shifting front line and a unique resource based RTS-inspired meta-game.

Hey everyone, Thank you for bearing with us while we take in the news shared earlier this week. We wanted to confirm that the planned PTE session for Hell Let Loose will still be going ahead today at 3pm BST, and will end on Monday the 9th, so you’ll have the weekend to provide feedback on some of the new night maps before they arrive in future patches, starting with Carentan and Sainte-Mère-Église, which will arrive in Patch 14.4, as well as vaulting and mantling improvements, the addition of an improved dive to prone, as well as help us identify any potential broader impact from the loadout bug fix. However, we will now be moving back the planned release of Patch 14.4 to the 19th of October, a week later than originally planned. This should not affect the planned release of part one of the British forces, which will arrive in Patch 14.5 in November. [h2]Public Test Changelog[/h2] [h3]Night Map Variants[/h3] [list] [*] [Added] Night map variant added to the following existing Warfare maps: [/list] [list] [*] Carentan [*] Sainte-Mère-Église [*] Utah Beach [*] Hill 400 [*] Driel [*] Kharkov [*] Stalingrad [*] Omaha Beach (Dusk Map) [*] El Alamein (Dusk Map) [/list] [h3]Player Locomotion[/h3] [list] [*] [Added] Dive to prone feature improved and re-implemented [*] [Improved] Vaulting [*] [Improved] Mantling [/list] [h3]General Bug Fixes[/h3] [list] [*] [Fix Submitted] Player deploys with incorrect loadout and cannot switch [/list] [h3]Additional Notes[/h3] There have been some issues with this build which is unfortunately why it was delayed, and the below bugs have already been identified, including: [list] [*] Steam icons present on scoreboard [*] Map icons in server browser are displaying as white placeholder image [*] Map names in server browser are displaying placeholder names [/list] [h2]What We’re Looking For[/h2] This PTE session aims to test the impact of some fixes, as well as get your feedback on the new night maps planned for future patches, including: 1). Any inadvertent impact from the loadout bug fix 2). Your experience with the improved dive to prone functionality 3). Your experience with the improved vaulting and mantling 4). Your thoughts on the visibility of the night maps [h2]How to Take Part[/h2] Check your Steam Library for the Hell Let Loose (Public Testing) application, or re-download it from the Steam store, you’ll want to boot this version up to take part in the PTE! Once you’re in and have selected a server, you’ll be able to test out the items in the above changelog and share your feedback using the below forms: Submit Feedback: https://forms.office.com/e/Zn7yLrX7u6 Share Bug Reports: https://forms.office.com/e/TJ7Mh0ihYS [b]Please note:[/b] Because PTEs are run on development servers that have logging activated, you will experience a slight decrease in performance. You will also not earn any exp and your progress will not be carried over to the live game. We look forward to seeing you in this session!