Experimental Branch Update! - Faster Rafts, Death Location Marked on Map & More!

Hell Let Loose

Join the ever expanding experience of Hell Let Loose - a hardcore World War Two first person shooter with epic battles of 100 players with infantry, tanks, artillery, a dynamically shifting front line and a unique resource based RTS-inspired meta-game.

Survivalists 🐒 A new update has landed on your island with some very exciting updates Expeditions Experimental Changes: [b]Player[/b] [list] [*] Player death locations now have a gravestone on the map. [/list] [b]NPCs[/b] [list] [*] The Beastmaster now sells the lures needed to summon the elite animals. [*] Every taskmaster now has their own shop! They will sell useful items related to their general theme. [*] Taskmasters have been polished and their task-chains have been re-ordered and refined. [*] Legendary weapons are now made available after completing the final task for each taskmaster. [*] Token shop rewards are now delivered in clusters, giving you more choice when you visit the mysterious stranger and requiring you to travel back less frequently. [/list] [b]World[/b] [list] [*] Vaults now contain puzzles. Your world will need to be regenerated for this to take effect. [*] Gold Ingot drop rate has been decreased, as it was too easy to acquire. [*] Tier 1 Crystal stalagmites can now be destroyed with a flimsy pickaxe. [/list] [b]Items and Recipes[/b] [list] [*] Pelts now consistently drop from wolves, big cats and boars. These are a new important resource, which fetch a solid price from [*] Backpack recipes have been rebalanced to require more pelts. [*] Pelts are now used to make spears, swords & clubs. [*] Pelts are also used in the crafting of sails, which will make them slightly easier to craft. [*] All items are bought and sold individually now, rather than in pre-defined stack sizes. [*] Elixir and clean water now require a glass bottle of dirty water, instead of separate water / glass bottle items. [*] Makeshift bowls no longer have durability and now stack instead. Existing makeshift bowls are no longer used in any crafting recipes. [*] New Item: Gold Sword Handle. This is a component used in the crafting of gold swords and have a steep resource cost. [*] Balancing pass has been done on all trinkets. Each one should have a distinct use and feel powerful. [*] Cooking pot tree has been moved to the campfire. The cooking pot now displays the recipes added in the farming update. [*] Pastry is significantly easier to make as it no longer requires water [/list] [b]Weapons and Tools[/b] [list] [*] Metal & gold requirements for weapons have been significantly increased. [*] Swords will now return the sword handle item when they break. Gold swords will return the new gold sword handle item. [*] Swords now have significantly more durability. [*] Durability of all tools and weapons have been increased. [*] Sharpened versions of tools & weapons now have more durability than their base versions. [/list] [b]Structures[/b] [list] [*] Teleporters are now significantly easier to make, they now only need glowing rock instead of gems. [*] Campfires, cooking pots & forges only need to be lit once. The cost of lighting them has been increased. The campfire now needs 3 timber, opposed to 1. While the forge will require 10 charcoal to light it. [*] Charcoal can now be made on a campfire. [*] Structures now return their full cost when destroyed, allowing for easy rebuilding. [*] Both rafts are now slightly faster. [*] The raft no longer slows down when damaged. [*] [/list] [b]Enemies and Animals[/b] [list] [*] Orcling caches now drop from the big boss orcs, these contain a key item for crafting the top-tier trinkets. [*] Live fish can now be dropped onto the ground. [*] Elite stag can no longer be stunlocked. [*] Elite enemies now have a new health bar and correctly apply debuffs! [*] Attack patterns of boars, stags, wolves & turtles have been improved. [/list] Get exploring! https://store.steampowered.com/app/897450/The_Survivalists/