Update 2 - New Animals, Taming & Breeding!

Hell Let Loose

Join the ever expanding experience of Hell Let Loose - a hardcore World War Two first person shooter with epic battles of 100 players with infantry, tanks, artillery, a dynamically shifting front line and a unique resource based RTS-inspired meta-game.

🐒 [b]SURVIVALISTS[/b] 🐒​ ​We have a cheeky update for you! ​Get ready to tame and breed your new friends as well as take on mini-bosses in the labyrinths... if you dare 🙊 Thank you to everyone who helped us test some of the content on the Experimental Branch, though now we're happy to reveal lots more never before seen content. [img]https://media.giphy.com/media/t4vVy0q2Qlt55rGPgv/giphy.gif[/img] Check out the full patch notes (in a bottle) below! [b]Taming[/b] [list] [*] Most animals can now be tamed. [*] Certain objects are required to first pacify the animal and second to lure them back to a Pen. [*] Tamed animals have a higher chance of dropping special ingredients. [/list] [b]Breeding[/b] [list] [*] Most animals can now be bred. [*] Certain foods can be used to encourage breeding. [/list] [img]https://media.giphy.com/media/Jqsi2UjwrLTiuPmh2Y/giphy.gif[/img] [b]Labyrinth Update[/b] [list] [*] Labyrinths end rooms are now occupied by a mini boss. Certain mini bosses will drop the recipes you need for taming! [*] Bat mini boss. [*] Boar mini boss. [*] Elephant Bird mini boss. [*] Cat mini boss. [/list] [b]Taming craft tree[/b] [list] [*] A brand new crafting tree, containing: [*] 3 types of breeding food. [*] A new animal luring item. [*] A pipe component used in other recipes. [*] 5 types of tranquilliser blow-pipes. [*] New items added to loot tables. [*] A new structure tree has been added including: [*] Taming table. [*] Small animal pen. [/list] [b]Animals & Plants[/b] [list] [*] New animals and dangerous plants. [*] The Wolves, Tank Bird and Flock Birds! [*] Three new dangerous plants, some found in specific biomes. [*] Dangerous plants now drop items used in tranquillisers. [/list] [img]https://media.giphy.com/media/bzC7u0F7SwdvzF4NYP/giphy.gif[/img] [b]Other changes & fixes[/b] [list] [*] Key costs of labyrinths changed to reflect new difficulty. [*] New items in the Mysterious Strangers shop. [*] New attack patterns for cats and boars. [*] Devil boars will now appear more frequently in the world. [*] The night is dark and full of terrors - there are now more large predators at night. [*] Removed collisions from bushes to help with the common complaint that people felt they were constantly getting stuck in the environment. [*] Tweaked combat so that actions can be interrupted, you don't need to wait for the whole animation to play before dodge rolling for example. [*] Fixed an issue where biomes were not triggering their visual effects correctly. Hostile biomes will now feel less welcoming. [*] Fixed an issue with one of the Labyrinth rooms being broken. [*] Fixed an issue where the Quest privilege option was incorrectly labelled. [*] Fixed an issue with the Mysterious Stranger's store where players were unable to sell a stack of items. [*] Fixed various issues with the behaviour of Mysterious Chests in online sessions. [*] Fixed an issue where Torches and Braziers were no longer animating. [*] Fixed an issue where players were unable to rotate wooden chairs found in the wild. [*] Fixed an issue where the bloodmoon effect would appear a day before the world was replenished. [/list] [b]Quit monkeying around and dig in![/b] 👇 https://store.steampowered.com/app/897450/The_Survivalists/