Patch Two - Gameplay Tweaks, Balancing Changes & Bug Fixes

Hell Let Loose

Join the ever expanding experience of Hell Let Loose - a hardcore World War Two first person shooter with epic battles of 100 players with infantry, tanks, artillery, a dynamically shifting front line and a unique resource based RTS-inspired meta-game.

[h3]Greetings, Corvus[/h3] Your valiant efforts in darkness, wielding the plague, haven’t gone unnoticed. We’ve deployed another patch to remedy some gameplay issues and fix various bugs - NOW LIVE! This update also harbours an array of balancing changes – predominantly focused on Plague Weapons and AI – to improve your experience! We’ve also altered a plethora of boss attributes with the intention of refining combat. Please let us know your thoughts on the following changes – and thank you for your unwavering support through launch and beyond! [h1]Patch Notes[/h1] [h3][b]Overall[/b][/h3] [list] [*] Fixed the achievement not unlocking bug [*] Players can now get missed achievements by talking to Aisemy [*] Fixed the Corvus stuck in air bug [*] Added an extra story note from the tutorial level to the main game [*] Added a hint next to enemy health bar when they’re out of their area before they start healing [*] Gameplay [*] Unreleased ladders will now have a different look [*] Plague weapon Blood Sword damage increase effect will expire with the buff [*] Offensive buffs gained from Katar and Knife plague weapon will expire correctly [*] The Fools Punch plague weapon enhance 01 and 02 will function correctly [*] 'Flying Dagger' plague weapon will overwrite “Intercept Wing” talent correctly [/list] [h3][b]Level[/b][/h3] [list] [*] Leave Garden Sub-quest 1 early will now unlock other levels correctly [*] Moved the archer in Garden main level so he can't shoot you when accessing the shortcut [*] Moved the Aisemy at the end of Sea of Trees Sub-quest 1 so it’s easier to spot [/list] [h3][b]Misc[/b][/h3] [list] [*]Volume control will affect the volume before you applied [*]The Corvus music will not be affected by volume control [*]Made the elite enemy’s health bar more obvious [*]Polished the camera control using controller and fixed related bugs [*]Fixed some typos and incorrect strings [/list] [h3][b]Balancing[/b][/h3] [list] [*] Potion recipe “focus” will now give you 25% more Memory Shards rather than 10% [*] Lowered the efficiency of the "Energy Restore" buff from Perfectionist Lv2 or Adrenaline Lv2 [*] Fast-acting potion amount increased by 1 for each level [*] AI [*] Lowered Odur’s health (from 3500x2 to 3000x2) [*] Odur will now use his ultimate more often (from 80 secs to 60 secs) [*] Increased Mutated Odur’s health and damage (from 8000 to 10000, ultimate damage from 190 to 237) [*] Increased God of the Fools’ damage (from 145 to 195) [*] Increased the Hanged Queen health and damage (from 7000 to 9000 and about 20% damage increase) [*] The Hanged Queen will now stop restoring health when blood sucking animation is interrupt [*] Lowered Sound of the Abyss’ health (from 6000 to 5000) [*] Added hints for some of Sound of the Abyss’ attacks [*] Corvus boss’s hammer plague weapon area affect now match the special effect size [*] You will get correct plague weapon when reaving Corvus boss [*] Mutated male villager’s critical attack will now knock down Corvus [*] Female villager’s crying attack will now deal damage to Corvus [/list] [h3][b]Plague Weapon[/b][/h3] [list] [*] Increased Halberd plague weapon extended action damage (from 1.25x to 1.5x) [*] Increased Fist plague weapon damage (from 3x to 4x, in air damage from 5x to 6x) [*] Increased Vile Blood Shield plague weapon damage (from 300 to 600) [*] Increased the Blood Strike damage from Blood Sword plague weapon damage (from 2x to 4x) [*] Shortened the explosion delay for Javelin Sword (from 5 secs to 3 secs) [*] Increased Fist plague weapon affected area (from 500 cm to 700 cm) [*] Lowered Bow plague weapon damage (from 2.5x to 1.5x) [*] Increased Bow plague weapon cooldown (from 1 sec to 3 secs) [*] Increased Bow plague weapon energy cost (from 50 to 60) [*] Increased Shield plague weapon cooldown (from 1 sec to 3 secs) [*] Increased Hammer plague weapon cooldown (from 10 secs to 12 secs) [*] Increased Great sword plague weapon cooldown (from 10 secs to 15 secs) [*] Increased Katar plague weapon cooldown (from 8 secs to 12 secs) [*] Shortened Mutated Tentacles plague weapon cooldown (from 15 secs to 10 secs) [*] Increased Mutated Tentacles plague weapon energy cost (from 75 to 100) [/list] [h3][b]Talent[/b][/h3] [list] [*] Lowered the health and energy recovery amount from Healing Execution Lv1 and 2 (about cut in half) [*] Lowered the energy recovery amount from Energised Claws Lv1 and 2 (from 10%, 20% to 5%, 10%) [*] Increased the efficiency of Defence Lv1, Lv2, and Lv3 (about 10% more efficient for each level) [*] Lowered the damage from Gliding Claw Lv1 (from 1.5x to 1.25x) [*] Lowered the damage from Long Claw Lv1 and 2 and removed the bleeding effect (from 30% to 20%) [*] Corvus will now move forward more when performing Short Claws [*] Short Claws will only restore your health when dealing claw damage [*] Short Claws will only a stack of "Offensive" buff for each combo, not each hit [/list]