[h3]Greetings, Corvus[/h3]
Your valiant efforts in darkness, wielding the plague, haven’t gone unnoticed. We’ve deployed another patch to remedy some gameplay issues and fix various bugs - NOW LIVE!
This update also harbours an array of balancing changes – predominantly focused on Plague Weapons and AI – to improve your experience! We’ve also altered a plethora of boss attributes with the intention of refining combat.
Please let us know your thoughts on the following changes – and thank you for your unwavering support through launch and beyond!
[h1]Patch Notes[/h1]
[h3][b]Overall[/b][/h3]
[list]
[*] Fixed the achievement not unlocking bug
[*] Players can now get missed achievements by talking to Aisemy
[*] Fixed the Corvus stuck in air bug
[*] Added an extra story note from the tutorial level to the main game
[*] Added a hint next to enemy health bar when they’re out of their area before they start healing
[*] Gameplay
[*] Unreleased ladders will now have a different look
[*] Plague weapon Blood Sword damage increase effect will expire with the buff
[*] Offensive buffs gained from Katar and Knife plague weapon will expire correctly
[*] The Fools Punch plague weapon enhance 01 and 02 will function correctly
[*] 'Flying Dagger' plague weapon will overwrite “Intercept Wing” talent correctly
[/list]
[h3][b]Level[/b][/h3]
[list]
[*] Leave Garden Sub-quest 1 early will now unlock other levels correctly
[*] Moved the archer in Garden main level so he can't shoot you when accessing the shortcut
[*] Moved the Aisemy at the end of Sea of Trees Sub-quest 1 so it’s easier to spot
[/list]
[h3][b]Misc[/b][/h3]
[list]
[*]Volume control will affect the volume before you applied
[*]The Corvus music will not be affected by volume control
[*]Made the elite enemy’s health bar more obvious
[*]Polished the camera control using controller and fixed related bugs
[*]Fixed some typos and incorrect strings
[/list]
[h3][b]Balancing[/b][/h3]
[list]
[*] Potion recipe “focus” will now give you 25% more Memory Shards rather than 10%
[*] Lowered the efficiency of the "Energy Restore" buff from Perfectionist Lv2 or Adrenaline Lv2
[*] Fast-acting potion amount increased by 1 for each level
[*] AI
[*] Lowered Odur’s health (from 3500x2 to 3000x2)
[*] Odur will now use his ultimate more often (from 80 secs to 60 secs)
[*] Increased Mutated Odur’s health and damage (from 8000 to 10000, ultimate damage from 190 to 237)
[*] Increased God of the Fools’ damage (from 145 to 195)
[*] Increased the Hanged Queen health and damage (from 7000 to 9000 and about 20% damage increase)
[*] The Hanged Queen will now stop restoring health when blood sucking animation is interrupt
[*] Lowered Sound of the Abyss’ health (from 6000 to 5000)
[*] Added hints for some of Sound of the Abyss’ attacks
[*] Corvus boss’s hammer plague weapon area affect now match the special effect size
[*] You will get correct plague weapon when reaving Corvus boss
[*] Mutated male villager’s critical attack will now knock down Corvus
[*] Female villager’s crying attack will now deal damage to Corvus
[/list]
[h3][b]Plague Weapon[/b][/h3]
[list]
[*] Increased Halberd plague weapon extended action damage (from 1.25x to 1.5x)
[*] Increased Fist plague weapon damage (from 3x to 4x, in air damage from 5x to 6x)
[*] Increased Vile Blood Shield plague weapon damage (from 300 to 600)
[*] Increased the Blood Strike damage from Blood Sword plague weapon damage (from 2x to 4x)
[*] Shortened the explosion delay for Javelin Sword (from 5 secs to 3 secs)
[*] Increased Fist plague weapon affected area (from 500 cm to 700 cm)
[*] Lowered Bow plague weapon damage (from 2.5x to 1.5x)
[*] Increased Bow plague weapon cooldown (from 1 sec to 3 secs)
[*] Increased Bow plague weapon energy cost (from 50 to 60)
[*] Increased Shield plague weapon cooldown (from 1 sec to 3 secs)
[*] Increased Hammer plague weapon cooldown (from 10 secs to 12 secs)
[*] Increased Great sword plague weapon cooldown (from 10 secs to 15 secs)
[*] Increased Katar plague weapon cooldown (from 8 secs to 12 secs)
[*] Shortened Mutated Tentacles plague weapon cooldown (from 15 secs to 10 secs)
[*] Increased Mutated Tentacles plague weapon energy cost (from 75 to 100)
[/list]
[h3][b]Talent[/b][/h3]
[list]
[*] Lowered the health and energy recovery amount from Healing Execution Lv1 and 2 (about cut in half)
[*] Lowered the energy recovery amount from Energised Claws Lv1 and 2 (from 10%, 20% to 5%, 10%)
[*] Increased the efficiency of Defence Lv1, Lv2, and Lv3 (about 10% more efficient for each level)
[*] Lowered the damage from Gliding Claw Lv1 (from 1.5x to 1.25x)
[*] Lowered the damage from Long Claw Lv1 and 2 and removed the bleeding effect (from 30% to 20%)
[*] Corvus will now move forward more when performing Short Claws
[*] Short Claws will only restore your health when dealing claw damage
[*] Short Claws will only a stack of "Offensive" buff for each combo, not each hit
[/list]