Patch One - Tweaks, Talents and Bug Fixing

Hell Let Loose

Join the ever expanding experience of Hell Let Loose - a hardcore World War Two first person shooter with epic battles of 100 players with infantry, tanks, artillery, a dynamically shifting front line and a unique resource based RTS-inspired meta-game.

Good afternoon, Corvus. How are your memories? You must remember, Corvus. Hopefully, these fixes & tweaks will assist you on your journey. Please be rest assured that we're aware of outstanding bugs. We're working to address them -- they're taking longer to test and amend. [img]{STEAM_CLAN_IMAGE}/40161336/cad1f8fae2ddde731f87ba46fc8ca4b2e3189fff.png[/img] [h3]Talent[/h3] [list] [*] Plague weapons will show correctly after Plague Weapon Lv2 refunded [*] Players can switch plague weapons when learning Plague Weapon Lv2 [*] Adrenaline talents will trigger at correct threshold [*] Fixed some talents won’t give you correct energy [*] First Aid will trigger correctly when equipping long-lasting potion [/list] [h3]Gameplay[/h3] [list] [*] Made some special effects bigger for some bosses [*] Fixed the bug when executing multiple enemies [*] Fixed some of the stuck issues [*] Fixed the “focus” potion recipe [*] Fixed Blood Sword plague weapon’s second threshold [/list] [h3]Misc[/h3] [list] [*] Fixed some missing textures [*] Fixed the timing [*] It will show correct icons rather then texts [*] Fixed some wrong texts [*] Fix issue on UI where sometime focus will goes to lower level (non-top) page. [*] Fixed Corsair iCue not initiate properly when first load into title map. [*] Update Scrolling logic when using controller on scroll-able widgets. [*] Added AMD FSR Logo to bootflow [*] Fixed ghosting and optimized the performance when AMD FSR2 is turned on [*] Correct FSR2 quality mode display. (use English only) [/list] [h3]We're aware of other issues: [/h3] [list] [*] Achievements not unlocking bug [*] The story items in tutorial will now be placed in the main game as well [*] Completing Garden Sub-quest 1 and not unlocking other levels [*] Other balancing issues [/list] Since these are more serious, they will take us longer to implement and test.