Upcoming changes to Thymesia following demo feedback

Hell Let Loose

Join the ever expanding experience of Hell Let Loose - a hardcore World War Two first person shooter with epic battles of 100 players with infantry, tanks, artillery, a dynamically shifting front line and a unique resource based RTS-inspired meta-game.

Hello, everyone! The steam demo was a great success for us! We enjoyed watching people playing our game. We also really appreciate those who were willing to take the time and tell us what we could do better. We are listening! Our team had a meeting right after the event and here’s a list of things we will change: [list] [*] Shorten the wind-up animations between saber attacks [*] Shorten the wind-up animations between deflecting and dodging [*] Extend the i-frame for deflecting and dodging [*] Significantly increase the flying speed of feathers and extend the window for interrupting enemy critical attacks [/list] These alone should drastically improve the fluidity of the basic combat. Besides that, we have so much to do before launch. [h3]*Please note[/h3] The demo featured the tutorial segment of Thymesia, offering a limited selection of combat. You can upgrade talents extremely quickly in-game, enhancing dodge/deflect abilities in no time, at all. [h3]Thymesia releases August 9th[/h3] https://store.steampowered.com/app/1343240/Thymesia/