Public Testing for Patch 14.5 - Live Now for 24 Hours!

Hell Let Loose

Join the ever expanding experience of Hell Let Loose - a hardcore World War Two first person shooter with epic battles of 100 players with infantry, tanks, artillery, a dynamically shifting front line and a unique resource based RTS-inspired meta-game.

Hey everyone, Public Testing for Patch 14.5 is now live for 24 hours over on the Hell Let Loose (Public Testing) Steam App! Patch 14.5 will be released later this month, and we want to get your feedback on updates to the British forces, plus the brand new El Alamein dusk map. [h2]Work In Progress[/h2] These PTE sessions are a way for you as a community to feedback on Hell Let Loose work in progress, which means we can look to implement your feedback before a patch or update is released. Although we can currently only hold public testing sessions on PC, we encourage everyone to take part to be able to share feedback. [h3]Streaming & Recording PTE Sessions[/h3] You are welcome to both stream and record PTE footage, but as these sessions are showing unfinished work, it’s always good to let your individual communities know that the footage is from a PTE session, where you might encounter unfinished items, bugs, and other issues. For today’s session, there are a list of unfinished items / bugs that we’re aware of, including: [list] [*] Final Textures for the Churchill Tank still need to be implemented [*] Incorrect Helmets shown in the German Africa Corps loadout [*] Some Loading screen hints will still display old hints [*] Changing up gears in the Churchill Mk.III when starting to turn shows rapid deceleration not seen in other tanks [*] The British M1928A1 Thompsons have US Thompson icons on the in-game inventory HUD [*] With the British M1928A1 Thompsons, when leaning, then aiming and moving around, the gun will be off centre [*] The tracks of the Churchill Mk.III will be askew when it is spawned on slanted terrain [*] The turret of the destroyed model of the Churchill Mk.III is slightly floating above the hull [*] The front & rear bogey of the Churchill Mk.III does not spin or follow the track travel [*] The turning radius of the Churchill Mk.III is worse than the Tiger tank at both slow & fast speeds [*] The top of the Churchill Mk.III heavy tank has an area where there is no player and bullet collision [*] Low Framerate seen in [I6] of the El Alamein Dusk Map [*] The mask from the DAK Helmet - Goggles have corrupted texture while in the deployment screen [*] When ADSing, the M1928A1 is not centred on the screen [*] The Churchill Mk.III gun will clip into the body of the tank if the gun is rotated 180° backwards and depressed to its bottom level [*] The loading screen to the main menu contains generic text [*] The flamethrower fuel can is clipping with the DAK and Khaki Drill uniforms [*] The German Support's flamethrower fuel can clips through the ammo box/radio of the Erbsenmuster DLC uniforms [*] The Erbsenmuster DLC uniforms have no icon when viewed in the Barracks or the Change Role menu [*] The bipod of the Bren Gun has closing animation in barracks and deployment screen [*] The British Eighth Army Anti-Tank Ambusher loadout has AP mines in 2 inventory slots [*] The bullet impact of the M1928A1 Thompson can be heard from a distance of 45m [*] In the Churchill MkIII, the word 'Loading' overlaps the name of the tank gun in the UI. [*] The DAK german assault role presents 2 grenades instead of 4 when using the Standard Issue loadout on the night versions of Driel/El Alamein [*] The DAK and Khaki Drill uniforms present misalignment issues [*] The weapon sway of the deployed Bren Gun differs from the undeployed version and can obscure the crosshair for a second [*] The British Thompsons have excessive weapon sway obscuring the crosshair, unlike the US Thompson [*] The Bren is not yet zeroed to 100 metres in both deployed & undeployed modes [*] The British M1928A1 Thompson is not yet zeroed to 100 metres [*] The SMLE No.1 Mk III is not yet zeroed to 100 metres [*] When ADSing the M1928A1 is not centred on the screen [*] The DAK - Uniform is clipping with Erich's head in game and in barracks [*] German DAK uniform and the four new helmets doesn't present any preview icon or description in the in game Barracks [*] The first loadout and second loadout of the 8th Army British Tank Commander are presenting the same weapons [*] The first loadout and second loadout of the 8th Army British Sniper are presenting the same weapons [*] The Thompson M1928A1 has incomplete name in game and in Barracks [*] Fourth loadout of the British Anti-Tank is available from the first role level in the 8th Army [*] Third loadout of the British Rifleman is available from the first role level in the 8th Army [*] Multiple maps loading screen presents coordinates instead of the operation name [*] Classes that have the British Thompson M1928A1 in the Barracks screen are not holding the weapon [/list] We’re working through this list for Patch 14.5, but getting your thoughts and feedback at this stage will help us determine any required changes before the patch is released! [h2]Your Feedback[/h2] In today’s PTE, we’re looking to primarily get your feedback on the initial British forces weapons and loadouts, as well as the Churchill Mk.III heavy tank. Players who took part in the last PTE will have already been able to try out the new Driel night map, as well as the El Alamein dusk variant coming in Patch 14.5, however, as we are looking for your feedback on changes to the new British 8th Army subfaction, only El Alamein will be available to play in today’s session. So that we can get some full matches in, this session will only last 24 hours, and will have a limited number of servers available. [h2]Feedback Questions[/h2] Once you have completed a game and are ready to provide feedback, please use the forms below! For this session, we’re looking for your feedback on: 1). The new British 8th Army and German Africa Corps uniforms 2). Churchill Mk.III Tank 3). British 8th Army Weapons & Loadouts 4). New loading screens [h2]How to Take Part[/h2] Check your Steam Library for the Hell Let Loose (Public Testing) application, or re-download it from the Steam store, you’ll want to boot this version up to take part in the PTE! Once you’re in and have selected a server, you’ll be able to test out the items in the below changelog and share your feedback using the below forms: Submit Feedback: https://forms.office.com/e/yinA9Q3FLL Share Bug Reports: https://forms.office.com/e/Auxv1CmQA3 [b]Please note:[/b] Because PTEs are run on development servers that have logging activated, you will experience a slight decrease in performance. You will also not earn any exp and your progress will not be carried over to the live game. [h2]Patch 14.5 PTE Changelog [/h2] Patch 14.5 is the first instalment of the British rework, complete with new loadouts, uniforms, and vehicles for North African (8th Army) & European Theatres. [h3]New Subfactions[/h3] [list] [*] British 8th Army [*] German Africa Corps [/list] These new subfactions will be available for El Alamein, increasing historical accuracy for the current British forces. [h3]General Changes[/h3] [list] [*] Introduced new British Desert uniforms [*] Introduced new German DAK uniforms [*] Introduced El Alamein (Dusk Time) [*] Introduced new loading screens [*] Increased FOV (Field Of View) range to 60 - 120 to allow more variations of monitor sizes / player requirements [/list] [h3]New Cosmetic DLC[/h3] [list] [*] Erbsenmuster DLC [/list] [h3]New British Forces Weapons[/h3] [list] [*] SMLE No.1 MK.III [/list] [b]North African Theatre:[/b] the SMLE No.1 MK.III will be available to Rifleman, Medic, Support, Anti-Tank, Engineer as standard issue, the Officer [i]NCO[/i] Loadout and to the Spotter [i]Scout[/i] Loadout. [b]European Theatre:[/b] the SMLE No.1 MK.III will be available to the Rifleman, Medic, Support, Anti-Tank, Engineer roles as standard issue, and to the Spotter Scout Loadout. [list] [*] Bren & Bren Bipod [/list] [b]North African Theatre:[/b] the Bren with bipod will be available to the Machine Gunner [i]Veteran[/i] Loadout and the Automatic Rifleman Loadout as standard issue. [b]European Theatre:[/b] the Bren with bipod will be available to the Machine Gunner [i]Veteran[/i] Loadout, and the Bren gun will be available to the Assault [i]Raider[/i] Loadout and the Automatic Rifleman Loadout as standard issue. [list] [*] Thompson M1928A1 [/list] [b]North African Theatre:[/b] available to Automatic Rifleman with drum as new loadout, [i]Drum Gunner[/i], as well as Commander, Officer, Spotter as standard issue with a stick mag. The Thompson M1928A1 will also be available for the Anti-Tank [i]Ambusher[/i] Loadout, the Assault [i]Veteran[/i] Loadout with stick mag and the Assault [i]Raider[/i] Loadout with drum mag for the North African Theatre. [h3]New Tanks for North African Theatre[/h3] [list] [*] Churchill Mk III (Heavy Tank) - Please note that the current implementation of the tanks textures are work in progress and will be changing before release. [/list] [h2]Bug Fixes[/h2] [h3]General Improvements[/h3] [Fixed] Players can experience VOIP not working when they change from one voice channel to another without letting the previous key go until they've swapped [Fixed] No. 5 Mk I has no sound haptics when reloading [Fixed] Panzer 4 reload audio is longer than the reload animation [Fixed] When spawning players, garrisons can ignore collisions of nearby objects, including itself, in extreme cases even the terrain [Fixed] Vaulting over double walls shows animation hitches in third person view [Fixed] Sound effects for going prone or crouch are missing in both, 1st and 3rd person views [Fixed] Unexpected viewpoint in Recon tank Gunner seat - no reticule / scope overlay present [Fixed] Low bandwidth causes the title to display the EULA and reset the user's settings data [Fixed] Following a crash, Barracks/Cosmetic settings are reset to default [h3]Driel[/h3] [Fixed] [D2] Wooden grenade boxes have stone SFX and PFX [Fixed] Metal boxes from trenches have wood PFX and SFX [Fixed] Ceramic pots have metal PFX and SFX [Fixed] A tree stump is missing bullet collision [Fixed] [TPP] Barrel asset presents extended collision [Fixed] [C10] Player is floating when walking above the fence in sector C10 on Driel map [Fixed] [E10] There's a house that presents LoD issues with shadows starting at 25m [Fixed] [F2] [F9] Multiple grass assets are floating above the ground [Fixed] Covered tires present no bullet collision [Fixed] [F5] Misaligned texture in F5 on Driel Map [Fixed] Multiple sandbag assets have wood SFX/PFX [Fixed] [F2] The wall presents multiple visual issues in sector F2 [Fixed] Wooden plank asset doesn't have any collision with the player or bullet collision [Fixed] Windshields of the aircraft present bullet collision issue [Fixed] Some covered pallets and a barrel have shadow LoD issues [Fixed] [G1] Flickering texture while using binoculars in sector G1 on Driel Map [Fixed] [H5] Covered Artillery have Flickering texture effect in sector H5 [Fixed] Warfare warm-up wall is changing the intensity of the color [h3]El Alamein[/h3] [Fixed] Leaf piles are out of place on a Desert map [h3]SME[/h3] [Fixed] [E5] A pipe is clipping through a barrel [Fixed] [D5] A wooden water trough is floating above the ground [Fixed] [B8] A couple of apples are misaligned with the ground and appear as floating [Fixed] [D8] Player spawned on an Outpost in an out of bounds area and got stuck [h3]SMDM[/h3] [Fixed] [G8] Light effect is too bright inside a house model [h3]Kharkov[/h3] [Fixed] Player may spawn under the map on the enemy territory