Public Test Realm 1.1.4.28

Mortal Online 2

A persistent sandbox world. No classes or levels. Train the skills you want for your own unique build. Player-driven trade, economy, and housing. Millions of crafting combinations. First-person immersive combat. Exploration. Bosses. Full loot, full PvP. The world of Nave is yours - who will you be?

[h2]The PTR servers are once again open to the public![/h2] [b]How to Access the UE5 PTR[/b] [list] [*] Open your Steam client and right click Mortal Online 2 in your games library. [*] Click ‘Properties’ [*] Click ‘Betas’ on the left [*] Using the ‘Beta Participation’ dropdown menu, click on the Mortal Online PTR branch. [*] Your Steam client will then patch your game over to the test branch, and if the servers are up already you will be free to log in as normal. [/list] [b]Optimizations[/b] [list] [*] Buildable placement rewritten which massively improved the performance. Placing a worst case stronghold should no longer cripple client performance. [*] Fixed a level streaming issue where large volumes in sublevels caused a large loading stall, for example Morin Khur had a half second loading stall. [/list] [b]Guilds and Territory Control[/b] [list] [*] Fixed a rare login issue that made it so that guild related commands would not work. [/list] [b]Buildings and Placement[/b] [list] [*] Remade buildable placement mode to make it more robust and fix multiple issues. [*] Fixed issue where upgrading a building would sometimes not be allowed. [*] Fixed issue where some placement obstruction messages would not show up. [*] Fixed issue where some TC NPCs and building decorations would block an upgrade. [*] Fixed issue where water would block placement even when it was detected under ground. [*] Fixed issue where etherworld characters could block placement. [*] Updated multiple obstruction messages to clarify the reason why a building cannot be placed. [*] All tiers of a building are now shown at the same time. Future upgrades have a weaker form. [*] Placement will now show in red if the base tier or a future upgrade is blocked. [*] You can now adjust a building after a placement has been set using left click drag. [*] The placement UI is now centered under the crosshair instead of the top right corner. [*] Buildables now display their floor level as a bright line to assist with height adjustment. [*] Siege tents and machines now ignore ground foliage when being placed. [*] Made it easier to place stationary siege machines on stronghold roofs. [*] Outdoor stairs no longer block placement when going into high ground. [*] Buildings can now be placed on uneven or rocky ground as long as the foundation is connected with the ground and the environment is not sticking through the floor. [*] Priest Shrines can no longer be placed too close to another Priest Shrine. [*] Supply Storage now needs to be inside guild territory, if it is not it will lose health just like all other guild structures. [*] Fixes a few meshes where the foundation of buildings were floating because the mesh did not match the full foundation depth. [/list] [b]Magic[/b] [list] [*] Fixed issue where Crawling Hands gave a buff named “DEFAULT”. [/list] [b]Mounts and Pets[/b] [list] [*] Fixed issue where you get multiple messages saying you gained 1 Glory when using pets in combat. [*] Fixed wrong hurt sound on Risen Molvas to not sound like Springboks. [*] AI will now prefer to attack the rider of a mount over the mount itself. [/list] [b]Characters, AI and NPCs[/b] [list] [*] Adjusted ranged bandits so they run backwards at a slower, more reasonable speed. [*] Fixed issue where etherworld spirits sometimes spawned the etherworld effect for players. [/list] [b]UI and Interactions[/b] [list] [*] Fixed items in the "items you are buying" section, not displaying all valid information in the vendor. [*] Inviting someone to a bounty no longer says their own name invites them to sign a bounty contract. [/list] [b]Lighting, Weather and Environment[/b] [list] [*] Various texture and model fixes in the world. [*] Fixed broken water appearance in MK sewers. [*] Foliage wind behavior should now be more stable when the weather changes. [/list]