Public Test Realm 1.0.17.35

Mortal Online 2

A persistent sandbox world. No classes or levels. Train the skills you want for your own unique build. Player-driven trade, economy, and housing. Millions of crafting combinations. First-person immersive combat. Exploration. Bosses. Full loot, full PvP. The world of Nave is yours - who will you be?

This patch contains a very large rebuild of certain network-related components on the server. It is VERY likely that the server will have issues that we will need to fix. [b]Fixes[/b] [list] [*] Tentative fix for being unable to damage siege machines using elementalism spells. [*] Fixed houses not becoming lootable after being destroyed. [*] Fixed a looping sound issue when canceling the Geyser wall spell. [*] Fixed the new siege tents receiving an unintentional guild defense bonus. [*] Fixed an issue with access chests not being accessible to anyone but the owner. [*] Fixed an issue that let you access the blue priests of guilds you are not affiliated with when using the “nearest priest” button in the character UI. [*] Fixed not being able to sell Production & Supply Goods to vendors. [*] Fixed an issue with guild supply which allowed you to spend more than you have when you purchase items using gold. [*] Fixed cost of siege equipment. [*] Fixed issue where house would get removed once the 48 min timer ended instead of being lootable. You can now also see the timer in the house sign. [*] Fixed a couple of typos. [*] Fixed house settings in the UI being shown to anyone in the guild when they should only be shown to the owner of the house. [*] Fixed a couple of node crashes. [*] Guild structures should now spawn npcs once fully constructed instead of when they have above 75% health. [*] Fixed a crash that was caused by upgrading supply towers. [/list]