A persistent sandbox world. No classes or levels. Train the skills you want for your own unique build. Player-driven trade, economy, and housing. Millions of crafting combinations. First-person immersive combat. Exploration. Bosses. Full loot, full PvP. The world of Nave is yours - who will you be?
This patch contains a very large rebuild of certain network-related components on the server.
It is VERY likely that the server will have issues that we will need to fix.
[b]Fixes[/b]
[list]
[*] Tentative fix for being unable to damage siege machines using elementalism spells.
[*] Fixed houses not becoming lootable after being destroyed.
[*] Fixed a looping sound issue when canceling the Geyser wall spell.
[*] Fixed the new siege tents receiving an unintentional guild defense bonus.
[*] Fixed an issue with access chests not being accessible to anyone but the owner.
[*] Fixed an issue that let you access the blue priests of guilds you are not affiliated with when using the “nearest priest” button in the character UI.
[*] Fixed not being able to sell Production & Supply Goods to vendors.
[*] Fixed an issue with guild supply which allowed you to spend more than you have when you purchase items using gold.
[*] Fixed cost of siege equipment.
[*] Fixed issue where house would get removed once the 48 min timer ended instead of being lootable. You can now also see the timer in the house sign.
[*] Fixed a couple of typos.
[*] Fixed house settings in the UI being shown to anyone in the guild when they should only be shown to the owner of the house.
[*] Fixed a couple of node crashes.
[*] Guild structures should now spawn npcs once fully constructed instead of when they have above 75% health.
[*] Fixed a crash that was caused by upgrading supply towers.
[/list]