Public Test Realm 1.0.17.53

Mortal Online 2

A persistent sandbox world. No classes or levels. Train the skills you want for your own unique build. Player-driven trade, economy, and housing. Millions of crafting combinations. First-person immersive combat. Exploration. Bosses. Full loot, full PvP. The world of Nave is yours - who will you be?

This patch contains a very large rebuild of certain network-related components on the server. It is VERY likely that the server will have issues that we will need to fix. [b]Added[/b] [list] [*] Split the Master Builder into 3 vendors with the different categories of structure plans. [*] More server optimizations have been done to increase the number of players the server can handle. [/list] [b]Changes[/b] [list] [*] Updated the visuals of the in-game map. [*] The stone wall spell no longer pushes players. If you are caught inside a stone wall spell you will instead be rooted in place until the wall disappears. [*] The placement mode for structures now attempts to automatically raise the object being placed in order to clear any clutter on the ground (Rocks, tall grass, bushes, etc) when the item is activated. [*] Adjusted the starting health of supply towers. [*] Replaced placeholder Chancery visuals with the new final versions for all tiers. [*] Adjusted the spawning radius of several troll spawns in the world. [*] The effects of multiple Elementalism Emanation spells no longer stack. [*] Extended the bases of all siege tents in order to make them easier to place. [*] Extended the base of the stable in order to make it easier to place. [*] Change minimum guild rank for donating to the Treasury to Rank 1 (Initiate). [*] New Elementalism spells now use the correct reagents. [*] Lava Flow base damage decreased from 22-24 to 20-22. [*] Lava Ball base damage increased from 22-28 to 26-30. [*] Comet base damage increased from 23-33 to 25-35. [*] Torrent cast time decreased from 2.5s to 1s. [*] Ice Barrier placement range increased 2.5m to 6m. [*] Ice Barrier cast time decreased from 6s to 5s. [*] Water Ward cast decreased time from 1.5s to 1s. [*] Illumination placement range decreased from 10m to 3m. [*] Illumination cast time decreased from 5s to 3s. [*] Sand Barrier cast time decreased from 6s to 4s. [*] Wellspring mana cost decreased from 60 to 30. [*] Shadow mana cost decreased from 60 to 40. [*] Conflagration mana cost increased from 35 to 40. [*] Starshower cast time decreased from 8s to 6s. [*] Stilling Mist cast time decreased from 6s to 4s. [*] Shivering Cold cast time decreased from 6s to 4s. [*] Sweltering Heat cast time decreased from 6s to 4s. [*] Stone Wall Duration decreased from 15s to 10s. [*] Keeps no longer add to the guilds treasury when paying upkeep. [*] Added an extra leash check to leash AI that is stuck. [*] Guild guards will no longer attack allies who are criminals. [*] You can no longer place structures in the Necro dungeon tunnels. [*] Update house password system, a quick relog will not force you to retype password to access chests/doors etc. [*] When client thinks it has access to a house (by having an outdated password) you will now be able to retype it again instead of simply being denied access until relog. [*] Chest UI now closes when password failed or someone changed the password. [*] Stationary siege machines may now be placed on top of keeps, keep walls, and strongholds. [/list] [b]Fixes[/b] [list] [*] Fixed an issue which could result in invisible items taking up slots in your inventory. [*] Fixed an issue which resulted in you being unable to place decorations on certain grid cells of a house when the door was open. [*] Fixed another issue which prevented decorations from being placed in houses. [*] Fixed a visual issue with the Stone Cutting tent which resulted in it appearing to float above the ground. [*] Fixed Alert Tower tier 3 collision. [*] Fixed Stronghold collision issues around the stairs. [*] Fixed several issues where backup systems could fail if something on the server crashed leading to lag. [*] Ran a script to fixup guilds that had members they could not remove. Please report if you still have guild members stuck in your guild list. [*] All AI should now interact better with territory structure, they should be able to enter and exit the structure. [*] Fixed unguilded players not receiving a password prompt to open doors to structures that are claimed by guilds. [*] Fixed missing Elementalism skills in the skills window. [*] Fixed issue with guild members coming back into the guild list when server restarted. [*] Fixed bug where players affected by akh bond in mercy mode would not be killed when struck. Making it look like players were resurrected when "killed". [*] Akh bond will no longer transfer to a random pet when the original was not found. [*] Fixed bug where attempting to move an item from pet bags directly into an access chest would cause it to go invisible, and vice versa. [*] Pet buffs are now removed upon trading the pet. [*] "Fixed" Mounted archery trinket bug, where two entries of the same skill bonus existed. You will now get the highest value of the two. [/list]