Public Test Realm 1.0.17.34

Mortal Online 2

A persistent sandbox world. No classes or levels. Train the skills you want for your own unique build. Player-driven trade, economy, and housing. Millions of crafting combinations. First-person immersive combat. Exploration. Bosses. Full loot, full PvP. The world of Nave is yours - who will you be?

[previewyoutube=rGib-ZG2vTo;full][/previewyoutube] [url=https://www.mortalonline2.com/territory-control-ptr2-info-and-access-guide/]Territory Control PTR2 Starting July 13th – How To Join & Details[/url] [b]Added[/b] [list] [*] Added mobile siege machines. You can now build a mobile Manganon or Ballista and have up to four players pushing it. The player in the main seat controls where the machine should go while others are pushing it. [*] Added Alert Towers. A new type of TC structure that will alert your guild if it spots enemies you are at war with or siege machines and siege tents.. [*] Added Campodon armor. [*] Added guild-wide fanfare once a supply tower is claimed or lost. [*] Added a work in progress version of the third batch of Elementalism spells. [*] Added new Elementalism skill books, scrolls and placeholder reagent to the Magic Vendor temporarily for PTR2. [*] Added Manganon fire pot ammunition. [/list] [b]Changes[/b] [list] [*] Update all pickables with a better collision shape to better match the mesh to help with targeting. (pickables are objects like karotons or salt crystals) This also reduces the load time for pickables. [*] The Siege Tent has been split up into 3 separate tents, each one containing a different type of ammunition. [*] The current TC Defence bonus is now visible in the Territory UI. [*] Casting Crawling Hands will now flag you as a criminal. [*] Guild guards have been updated. Their armor is now stronger and they do more melee damage. Their ranged damage has been reduced slightly. [*] Adjust house/structure placement logic to be more forgiving. [*] Update TC user interface elements and items to have clearer tooltips and descriptions. [*] Guilds members should now have tool-tips in the guild member list that should show all prominence and taxes the member paid to the guild last week/day/month total. [*] The Kingdom tab now shows all prominence/treasury [*] The Kingdom tab now shows all prominence/treasury per day added or removed by guild buildings. [*] Increased the max range that you may place a siege machine from a siege tent. (From 30 to 50 meters) [*] Certain Elementalism spells may now deal blunt damage to structures & siege machines. [*] Guild defence you get from holding supply lines,supply towers or supply storages now ticks up slowly instead of instantly being added when you take a new supply structure. [*] Destroyed houses no longer instantly get removed, instead the destroyed can be looted by its owner until a timer runs out, then anyone can loot the chests and after that the house is removed. For PTR the time it takes for a house before it’s free for all to loot is 48 minutes, the house is then removed from the game after 72 min. [*] You now get a guild wide message when a guild flagged building loses 5% health. [*] You now see taken supply towers on the ingame map [*] Donating to the treasury is no longer restricted by rank. [*] You can now sell production goods to vendors. [*] For PTR the rate that Stewards produce production goods has been increased. [*] Building structures will now be faster if you have the engineering skills. [/list] [b]Fixes[/b] [list] [*] Fixed issue with pickables sometimes floating in the air after teleporting to a priest. [*] Fixed Rock solid clade gift not working against siege machines. [*] Fixed collision issues in various TC structures. [*] Optimized various TC structures. [*] Fixed an issue with the “Guild Upgrade” button in the Guild UI not working as expected. [*] Fixed several memory leaks on the server. [*] Made several optimizations to the server code. [*] Fixed several issues with prominence and supply on vendors. [/list]