Patch Notes 1.0.17.61

Mortal Online 2

A persistent sandbox world. No classes or levels. Train the skills you want for your own unique build. Player-driven trade, economy, and housing. Millions of crafting combinations. First-person immersive combat. Exploration. Bosses. Full loot, full PvP. The world of Nave is yours - who will you be?

[b]Added[/b] [list] [*] Added a new general feedback message for when spells hit after cast but don't deal damage. Useful for AoE's that add debuffs but don't do damage or apply effect on cast. [/list] [b]Changes[/b] [list] [*] Minimum rank for gate operation reduced from rank 4 to rank 2. [*] You can now always manipulate decorations when you are the owner of a guilded building. Rank 7 and above can also manipulate decorations in guild owned buildings. [*] Enemies from dynamic spawners will now leash when they lose aggro. [*] Increased bandage distance for pets by 1 m. [*] Fixed issue with supply towers and some supply lines not being able to pay upkeep due to not being in a guild territory. [*] Updated collisions on several buildings so that players can target and attack through open windows. [*] Elementalism Spell Water Ward now has no player collision and only acts as a block for projectiles and attacks. [/list] [b]Fixes[/b] [list] [*] Hopefully fixed the issues with the broker. [*] Fixed missing sounds from Manganon fire pots. [*] Fixed floating trees outside Toxai. [*] Fixed crash in movement component due to an infinite recursion while switching physics states. [*] Improved node stability. [*] Adjusted a no build zone near a POI that interfered with a stronghold. [*] Fixed bug where the distant version of houses would go invisible instead of showing a lower level of detail. [*] Fixed a couple of rare client side crashes in the chat system and the criminal actions enabled check. [*] Fixed bug that got introduced with TC where you would bandage yourself instead of the mount depending on where you aimed at it. [*] Fixed an issue with the spell Stone Wall where its volumes and vfx were not matching. You cannot walk through the spell anymore. [*] Fixed an issue where spells starting in the same house volume as its caster (like inside of their own house or keep) would cause the projectile to collide with the buildings volume on server causing instant collision. [*] Stability updates to the server. [/list] [b]Known Issues[/b] [list] [*] Siege machines will stay in the air when the walls or buildings they are placed on are destroyed. [*] The option “Aim with arrow tip” in the game settings is currently broken and arrows will release into the ground. [/list]