A persistent sandbox world. No classes or levels. Train the skills you want for your own unique build. Player-driven trade, economy, and housing. Millions of crafting combinations. First-person immersive combat. Exploration. Bosses. Full loot, full PvP. The world of Nave is yours - who will you be?
[list]
[*] Fixed AI pathing issue in Celaino Cave.
[*] Fixed light issues in several different mines.
[*] Update the some huntings tasks.
[*] Alvarin weak spot clade gift now adds 10% to base chance instead of adding +5% flat.
[*] Fixed some issues with blurry roads.
[*] Fixed several terrain holes.
[*] Update the look of Salvia.
[*] Removed the dismount animation, this is a temporary fix that hopefully will sort out the issue with players dismounting under ground.
[*] Fixed light in the Risar Dungeon.
[*] Fixed a couple of instances of flying grass.
[*] Upgrading a building will no longer reset it's territory size.
[*] Fixed issue with player rotation while mounted.
[*] Fixed TC priests not working as intended.
[*] Reduced the intensity of torch lights.
[*] Made bounty hunting targets more random.
[*] Buildings that are under construction now scale their defence with how far into construction they are.
[*] Fixed a ton of minor art issues.
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