Patch Notes 2.0.0.3

Mortal Online 2

A persistent sandbox world. No classes or levels. Train the skills you want for your own unique build. Player-driven trade, economy, and housing. Millions of crafting combinations. First-person immersive combat. Exploration. Bosses. Full loot, full PvP. The world of Nave is yours - who will you be?

[list] [*] Fixed AI pathing issue in Celaino Cave. [*] Fixed light issues in several different mines. [*] Update the some huntings tasks. [*] Alvarin weak spot clade gift now adds 10% to base chance instead of adding +5% flat. [*] Fixed some issues with blurry roads. [*] Fixed several terrain holes. [*] Update the look of Salvia. [*] Removed the dismount animation, this is a temporary fix that hopefully will sort out the issue with players dismounting under ground. [*] Fixed light in the Risar Dungeon. [*] Fixed a couple of instances of flying grass. [*] Upgrading a building will no longer reset it's territory size. [*] Fixed issue with player rotation while mounted. [*] Fixed TC priests not working as intended. [*] Reduced the intensity of torch lights. [*] Made bounty hunting targets more random. [*] Buildings that are under construction now scale their defence with how far into construction they are. [*] Fixed a ton of minor art issues. [/list]