A persistent sandbox world. No classes or levels. Train the skills you want for your own unique build. Player-driven trade, economy, and housing. Millions of crafting combinations. First-person immersive combat. Exploration. Bosses. Full loot, full PvP. The world of Nave is yours - who will you be?
[h2]What’s New?[/h2]
An urgent patch is deployed to fix the accidental change where attacking red players would turn you criminal.
[h3]Flags and Standing[/h3]
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[*] Fixed issue causing you to become criminal when attacking red players.
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[h3]Mounts and Pets[/h3]
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[*] Fixed a bug where the jump apex for a player would remain if they mounted a horse while jumping or falling. Doing a jump before mounting a horse and then riding down a mountain would make dismounting fatal.
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[h3]Tasks and Bounty Hunting[/h3]
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[*] Updated Hunter task pools for each town to be more regional.
[*] You will no longer get the message you were rewarded 0 glory from creatures.
[*] You will now have to gain 5% of the total glory of a creature in order to progress your boss task.
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[h3]Buildables, Houses and Territory Control Structures[/h3]
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[*] Fixed an issue causing some buildings to be allowed to be placed too close to other buildings.
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[h3]Lighting, Weather and Environment[/h3]
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[*] Removed some trees in jungle cliffs.
[*] Moved a few Points of Interest.
[*] Updated collision on meshes in one of the ruins points of interest.
[*] Updated lighting transition in one of the mining caves.
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[h3]Game Performance[/h3]
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[*] Applied a temporary fix so that the game does not crash in the landscape system. You might see landscape artifacts instead. We are working on identifying the root cause of the problem.
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[h3]Known Issues[/h3]
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[*] Several issues got introduced after upgrading Mortal Online 2 to UE5, some of which are listed below. We are working on identifying and solving the root cause for these issues.
[*] The game sometimes gets invisible landscape patches. You can still run on them normally.
[*] The game sometimes freezes for several seconds.
[*] Some players are experiencing extremely long streaming times causing parts of the world not to load in when moving around (missing landscapes, low resolution meshes and textures, etc).
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