Public Test Realm 1.0.17.27

Mortal Online 2

A persistent sandbox world. No classes or levels. Train the skills you want for your own unique build. Player-driven trade, economy, and housing. Millions of crafting combinations. First-person immersive combat. Exploration. Bosses. Full loot, full PvP. The world of Nave is yours - who will you be?

We have put together a helpful "Getting started with Territory Control" manual over on our website which we encourage you to view here: [url=https://www.mortalonline2.com/help-center/gameplay-help/getting-started-with-territory-control-and-sieging-manual/]https://www.mortalonline2.com/help-center/gameplay-help/getting-started-with-territory-control-and-sieging-manual/[/url] [b]Changes[/b] [list] [*] Greatly reduced the delay between landing and receiving fall damage. [*] Changed house and structure placement logic. Increasing the height of structures should now make it easier to place them above taller grass and foliage. [*] Drawing a bow will no longer cancel when getting close to walls and objects. Instead the arms will adjust to avoid the environment. [*] The in-game map of Myrland has been updated with some additional filters and opacity sliders to let you adjust what you see. [/list] [b]Fixes[/b] [list] [*] Fixed mismatched placement of territory regions in the Myrland map. [*] Fixed the issue with guards floating horizontally in guard towers. It was caused by a rare bad AI path update and we could solve it thanks to your testing in the PTR. [*] Arrows can no longer collide with Siege and Magic Projectiles. [*] Fixed issue where players could launch arrows through walls by standing too close to it. [*] Fixed an issue where certain structures could not be demolished. [*] Fixed an issue where territory would not expand after upgrading a structure. [*] Fixed an issue where pre-existing buildings in the world would not create a territory around them despite being able to do so. [*] Fixed a missing VFX in the Culinarium. [*] Fixed several issues with buying things from vendors that cost prominence. [*] Fixed issue where vendors would not correctly update their supply until after someone bought from them once. [/list]