Playtest #4 - "The One with the Legendary Stuff" is officially live!

Every Day We Fight

Caught in a time loop, your band of resistance fighters is humanity’s last hope. Real-time exploration meets turn-based tactics and roguelite strategy as you learn new abilities, seek out new weapons, and develop new techniques to overcome the mysterious alien threat.

[h3]Greetings fellow thorn members! [/h3] Playtest #4 for Every Day We Fight is officially live and we have some legendary content to show you this week! [h3]Patch notes: [/h3] [h3]Epic Weapon Components Added: [/h3] [list] [*]Epic Weapon Components (Mods) have been added as a new tier above Rare. Epic Components are limited to 1 per weapon, but provide Epic Perks that cannot be found on other components. [*]Epic Perks require you to trigger them in various ways during combat in order to prime the weapon they are attached to & gain their effect. [*]When the weapon is primed, a visual effect appears around it, a sound effect is heard, and the icon for it on the HUD turns purple. [/list] Here is the current list of Epic Mod Perks you can find in the demo: [list] [*] When the weapon shatters an enemy's shields, all shots with the weapon penetrate armor until end of turn. [*] When the weapon kills an enemy, all shots with the weapon fragment on impact until end of turn. [*] When the weapon breaks off a piece of an enemy's armor, the next shot with the weapon is free. [*] When the weapon brings an enemy's health below 150 HP, the weapon's next reload is free. [*] When an enemy is punched (with the weapon in-hand), the Thorn's next Special Ability is free. [*] When the weapon shatters an enemy's shields, the Thorn's next Special Ability is free. [*] When the weapon kills an enemy, the Thorn's next Special Ability is free. [*] When the weapon breaks off a piece of an enemy's armor, the Thorn's next Punch is free. [*] When the weapon shatters an enemy's shields, the Thorn's next throwable inventory item is free. [/list] [i][b]These Perks are not final & we welcome feedback or suggestions from the community for cool interactions and effects! [/b][/i] [h3]Weapon Component UI Added: [/h3] [list] [*] A new user interface has been added to manage & view weapon components. [*] Pressing I brings this menu up to view your components, equip & unequip them & view their impacts on your weapon stats. [*] The Weapon UI can only be used in out of combat mode, so you cannot modify your weapons mid-fight. [*] The current gun visuals in the UI are placeholder. A proper visual representation of the weapon with components equipped will be added to the menu in a future update. [/list] [h3]Weapon Spawns:[/h3] [list] [*] Weapon spawns have been adjusted for the demo to allow for players to test out more weapons & components & give feedback: [*] More primary weapons will spawn at the start of the mission. [*] Some Epic components will spawn on each run. [/list] [h3]Other Changes/Additions:[/h3] [list] [*] Subtitles have been added, as well as an option to enable/disable them. [*] Balance changes to the Buzzard (SMG). [*] Leo’s Donate ability now allows a character’s AP to go above 25 if used on a character with max AP. [*] Audio occlusion updates, sounds should now more accurately reflect the character’s location in the map & inside buildings, especially in third person view. [*] Improved Overwatch detection. [*] Vehicles in the environment are destructible & the explosions inflict damage. Target the gas tank below the rear bumpers to set them off with one shot. [/list] [h3]Known Issues:[/h3] [list] [*] Sometimes there is a visual issue where weapons will disappear from your hands when jumping down to the ground from a high platform. If this happens, you can switch weapons to bring back the weapon model. [*] There is a much rarer bug where your equipped weapon will become unequipped & inaccessible from the weapons menu. When this happens, your character will no longer be able to enter aim mode which can prevent proper progression. This issue is targeted as high priority for a fix but still under investigation. [*] Holding the middle mouse button to move the camera when a cinematic begins can cause the cursor to behave erratically. Click the middle mouse button again once back in gameplay to fix the cursor. [*] Revive ability is active when no Thorns are KO’ed. [*] Enemies can sometimes still display as their red “last known position” visual when they should be within player line of sight. [*] There is a rare chance of a crash during loading or restarting missions on lower end hardware. Usually if attempted a second time the game will load correctly. [*] Thorns currently have a hard time following the leader in out of combat mode. This can lead to rare cases where one of the Thorns does not follow you into the combat zone & you won’t be able to split up your units to set up for the fight. As a work-around, you can return to their location & then re-enter the combat zone. [/list] As always, we look forward to hearing your feedback for this test. Feel free to join our Discord server to see what the rest of the community is saying and to share your thoughts! --> https://discord.gg/JecuyCnJWF Keep fighting! ~ SSL