Chamberflame is an permadeath roguelike synergy shooter. Wake up with no memory, only to discover there is no easy escape. The only clue is a portal that teleports you across monster infested lands.
This is a comprehensive update, with a lot of changes to a lot of systems. For starters, unique [b]ability slots[/b] will now [b]recharge[/b] when defeating enemies; no more having to scramble for an ammo chest surrounded by enemies. Also, defeating a boss spawns [b]3 artifacts of your choice[/b], for free! Check out some of the other important changes below~
[b]Full Changelog:[/b]
-Added weapon tier in form of roman numerals below weapons. (I, II, III, IV).
-Enemies spawn further away from the player on level entrance.
-Improved final boss phase 2 move set.
-Desert crawler's bomb indicators no longer overlap.
-Add flat damage negation to Elementals, and the final boss. (5 damage negation)
-Traps in the Castle area no longer stay active when level is clear.
-Fixed artifact 'Ice Cream' never spawning. (Chance to freeze enemies)
-Artifact 'Brand' is stronger, now applies to all types of damage dealt.
-Artifact 'Blood Money' does more damage.
-Removed artifact 'Yoyo' for a rework.
-Choosing an artifact from a tree or shop equips it instantly.
-Movement speed artifacts are less jarring to pickup, and more balanced.
-Artifact tree now spawns in boss rooms, giving player 3 choices of a free artifact.
-Player abilities now charge when defeating enemies. Charge amount depends on how strong the enemy is.
-Increased cursor size.
-Added flavor text to loading screen.
-Bug/crash fixes.
-Lag fix when large amount of enemies are on screen.