Update v0.7.0 - Across the Board

Chamberflame

Chamberflame is an action roguelike synergy shooter. Wake up with no memory, only to discover there is no easy escape. The only clue is a portal that teleports you across monster infested lands.

This is a comprehensive update, with a lot of changes to a lot of systems. For starters, unique [b]ability slots[/b] will now [b]recharge[/b] when defeating enemies; no more having to scramble for an ammo chest surrounded by enemies. Also, defeating a boss spawns [b]3 artifacts of your choice[/b], for free! Check out some of the other important changes below~ [b]Full Changelog:[/b] -Added weapon tier in form of roman numerals below weapons. (I, II, III, IV). -Enemies spawn further away from the player on level entrance. -Improved final boss phase 2 move set. -Desert crawler's bomb indicators no longer overlap. -Add flat damage negation to Elementals, and the final boss. (5 damage negation) -Traps in the Castle area no longer stay active when level is clear. -Fixed artifact 'Ice Cream' never spawning. (Chance to freeze enemies) -Artifact 'Brand' is stronger, now applies to all types of damage dealt. -Artifact 'Blood Money' does more damage. -Removed artifact 'Yoyo' for a rework. -Choosing an artifact from a tree or shop equips it instantly. -Movement speed artifacts are less jarring to pickup, and more balanced. -Artifact tree now spawns in boss rooms, giving player 3 choices of a free artifact. -Player abilities now charge when defeating enemies. Charge amount depends on how strong the enemy is. -Increased cursor size. -Added flavor text to loading screen. -Bug/crash fixes. -Lag fix when large amount of enemies are on screen.