Development Update #2
Dear followers,
The last months have been dedicated to polishing the overall experience of the game, adding necessary features such as the option to have different playthroughs simultaneously. Indoor exploration has been improved, as well as GUI navigation and some optimization. Environments have been heavily worked on, and several systems have been improved and expanded on.
The following smaller features have been added to expand the way the player interacts with the environment:
- Ability to manipulate corpses, which can be desecrated, used as a weapon or mourned depending on what character is currently selected. Corpses can be armed with a bomb and then thrown or be planted. Some corpses carry gear, allowing the character to desecrate them. Most of the gear is obtainable through a moral choice which can have consequences.
- Deployable ladders have been added for Maelvar to use, allowing the party to jump over specific walls. This can be used either to escape, as a shortcut or, to unlock an otherwise inaccessable area.
- The ability to climb back when using a rope. Also, eventually, the ability to deploy ropes from below using Bersic's hook shot is going to be added.
- A lot of environmental storytelling. Added more than a hundred images to deliver more complete environments. Every house indoor is built in such a way it tells a story about who used to inhabit it, and provides a bit of context on how the city used to function.
There have been more features and QoL changes which will be shown in an updated DEMO to be released the 28th of this month.
For more specifics, I post regularly on X: https://x.com/Undergod_games
Sincere thanks for your time,
Undergod developer