Major Update 15th September

SGS Battle For: Shanghai

Fight the ‘Stalingrad on the Yangze’, as was sometimes called the Battle for Shanghai in 1937. Play as the Chinese willing to reclaim the whole city or as the Imperial Japanese forces in their counter-attack.

Hello everyone, this is the first major update in September. First of all, I wish you all a happy Mid-Autumn Festival. Secondly, I want to say sorry to everyone: this update did not complete the previously promised Luodian scenario as scheduled. The main content of this update is still balance adjustment. Due to the rush of time, the small update on September 2 was not tested sufficiently, which made it difficult for the Chinese army to defeat the Japanese army by means other than cutting off supplies. Corresponding adjustments were made in this update. The specific contents of this update are as follows: [h2]China:[/h2] [list] [*] New Option Card: ‘Focus On Defense’ [*] New Event: ‘Wartime reinforcements’ [*] Slight increase of the hit rate in card ‘Torpedo Boats Attack’ [*] The cost of two commander cards has been reduced from 2VP to 1VP. [*] The hit dice of heavy artillery units have been adjusted from two to four. [*] Each IJN naval unit sunk will bring [b]3[/b] (Natori, Notoro Komoi ST Sqd) or [b]5[/b] (1st Carrier Division, 2nd Carrier Division, Izumo) VP rewards. [/list] [h2]Japan:[/h2] [list] [*] The cost of two commander cards has been reduced from 2VP to 1VP. [*] Removed the Veterans attribute from most Japanese units, except for the 3rd, 9th, 11th, and 16th Divisions' Infantry Battalions, Independent Engineer Regiment, and SNLF Infantry Battalions. [*] Removed the 2-point damage per hit effect of IJA Elite Infantry Units, and replaced it with two separate hit dice, causing 1 point of damage per hit. [*] Removed the 2-point damage per hit effect of IJA Heavy Artillery Units, and replaced it with two or four separate hit dice, causing 1 point of damage per hit. [*] Slightly lowered the combat factor of Japanese Elite Infantry Units. [*] Increased the upper limit of the IJA Infantry Battalion's strength level from 6 to 8. [*] Increased the stacking value of the IJA Infantry Battalion to 2. [*] Split the reinforcement groups of the non-infantry units of each IJA division into the reinforcement groups of each infantry regiment. [*] Strengthened the air defense capabilities of IJN Izumo, Natori, Notoro Komoi ST Sqd. [*] Slight adjustment of the IJN battleship gunfire range area. [*] Changed parameters so that he Japanese fleet box stays on the map. [*] Cancel the VP penalty for the loss of the SNLF HQ [/list] [h2]Game mechanics:[/h2] Modification of the land battle rounds, the regular battle rounds are changed from the first and third rounds to the first two rounds, and retreat is not allowed; the Veterans shock round is changed from the second round to the third round, and retreat is allowed. [h2]Bug fixes:[/h2] [list] [*] Fixed the bug of the landing zone being cut off from supply. [*] Fixed the bug that the 6th Battalion of SNLF could not be displayed normally in the initial setting of each scenario. [*] Fixed the bug that China can repeatedly obtain the score of the SNLF HQ occupation in the campaign scenario. [*] Fixed a bug that some units were immune to the out of supply effect. [*] Fixed a bug that the morale modifiers for the cards ‘Determination’, ‘War Correspondent’and ‘Mrs Chiang Visit’ were invalid. [*] Fixed a bug that the card ‘Fortified Position’ combat correction was invalid. [*] Fixed a bug that the card ‘Mud’ movement penalty was invalid. [*] Fixed a bug that the card ‘Rest’ prohibition of movement effect was invalid. [*] Fixed a bug that the garrison units of both sides could not counterattack during the assault round. [*] Fixed a bug that the Japanese card ‘Trench’ may incorrectly provide mortar reinforcement. [*] Fixed some garbled characters caused by incorrect text citation of some units and events. [/list]