PixelOver 0.14.4 Sprite sheet improvement

Hello, this update improves the sprite sheets import, export, and synchronization. [h3][url=https://pixelover.io/roadmap/ ]Roadmap and news[/url][/h3] [h3][url=https://pixelover.io/docs/ ]Documentation and tutorials[/url][/h3] [h3]Changes[/h3] [table] [tr] [td] Sprite sheet improvement. For import, added margin, padding, and an option to choose how to split the sprite sheet. [img]{STEAM_CLAN_IMAGE}/41282507/c2e48dd1dba63d0aceab5e1ac09d222037b1aadd.gif[/img] Imported sprite sheets are now externally synchronized. It means, like other resources, if you modify the sprite sheet image in another program, the changes will be reflected in your project. [img]{STEAM_CLAN_IMAGE}/41282507/a6e1d829ebb193320abe5d71b7927571bf17bb6f.gif[/img] For export, added margin, padding, and the possibility to create a JSON data file with frames information and other metadata (similar to Aseprite one). [img]{STEAM_CLAN_IMAGE}/41282507/13fbd053a43572be19bdae4ed1d50e177598bcc2.png[/img] [url=https://zegley.itch.io/2d-platformermetroidvania-asset-pack ]Link to the asset used in the screenshots[/url] [/td] [/tr] [tr] [td] For export, added an option to combine all the animations into one file. (available for sprite sheet and gif) [/td] [/tr] [tr] [td]Added paste image from clipboard support for Linux (already implemented for the other OS).[/td] [/tr] [/table] [h3]Bug fixes[/h3] [table] [tr] [td]Bug[/td] [td]Ref[/td] [/tr] [tr] [td]Fixed crash when copying a resource in its subresource.[/td] [td] [/td] [/tr] [tr] [td]Fixed pan gesture speed for Mac.[/td] [td] [/td] [/tr] [tr] [td]Post-process material was badly rendered for Mac. So it is temporarily disabled (for this OS only) and there is now a warning message saying some material properties are unavailable.[/td] [td] [url=https://itch.io/t/3068617/macos-v01422-import-manage-breaks-the-renderer ]Link[/url] [/td] [/tr] [tr] [td]Fixed input focus on the animation panel with multiple animations.[/td] [td] [url=https://discord.com/channels/839896869852676127/839897610855645244/1151119614944755763 ]Link[/url] [/td] [/tr] [tr] [td]Fixed crash on startup in some cases.[/td] [td] [url=https://itch.io/t/3116037/wont-launch-windows ]Link[/url] [/td] [/tr] [tr] [td]Fixed inputs in the z-order tab. (double click to enter manually the z value)[/td] [td] [url=https://steamcommunity.com/app/1762550/discussions/2/3874841853286646377/ ]Link[/url] [/td] [/tr] [/table] [h2]Roadmap for 2023[/h2] [table] [tr] [th]Animation[/th] [/tr] [tr] [td] [/td] [td]Edit 3D bones animation.[/td] [/tr] [tr] [td] [/td] [td]Ability to save and load animation.[/td] [/tr] [tr] [th]Tools and objects[/th] [/tr] [tr] [td]ːsteamthumbsupː[/td] [td]Particle systems.[/td] [/tr] [tr] [td][/td] [td]Fluids.[/td] [/tr] [tr] [td][/td] [td]2D and 3D text objects.[/td] [/tr] [tr] [td][/td] [td]2D lights with support of normal and depth maps.[/td] [/tr] [tr] [th]Pixelation and effects[/th] [/tr] [tr] [td]ːsteamthumbsupː[/td] [td]Material editing, especially with custom palette indexation.[/td] [/tr] [tr] [td][/td] [td]More available effects with a tool to place them easily.[/td] [/tr] [tr] [td][/td] [td]More pixel-art oriented resampler.[/td] [/tr] [tr] [th]Importation & Export[/th] [/tr] [tr] [td] ːsteamthumbsupː [/td] [td]Import FBX and DAE 3D formats.[/td] [/tr] [tr] [td][/td] [td]Import Aseprite and PSD 2D formats. [/td] [/tr] [tr] [th]Application[/th] [/tr] [tr] [td] [/td] [td]Better favorite system with preview for shader, palette, dithering, ...[/td] [/tr] [tr] [td] [/td] [td]Lighter project type. To batch pixelates files without any transformation.[/td] [/tr] [/table] ːsteamthumbsupː Available features but could be improved. ːsteamthisː New available features added with this version. If you see bugs or want to propose features, you can do it at the [url=https://steamcommunity.com/app/1762550/discussions/0/]community[/url], thank you !