PixelOver is a software to transform your arts to pixel arts as best as possible, animate in realtime with pixel perfect transformations, bones and key animation system.
Hello! Here is the stable version featuring reworked canvas and export functionalities.
You may notice that there are fewer updates than usual, this is because the software is currently being migrated to the next major version of the engine used (Godot Engine 4).
(For itch.io users, you can get a Steam key on the download page)
[h3][url=https://pixelover.io/roadmap/ ]Roadmap and news[/url][/h3]
[h3][url=https://docs.pixelover.io/ ]Documentation and tutorials[/url][/h3]
[h3]Changes[/h3]
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Rework of the canvas to make it more intuitive.
This has slightly changed the shader effects, introducing a size option for tiled mode. However, shader effects will need further rework in a future update to make them more flexible and easier to use.
The auto export area now hides the previously visible rectangle.
[img]{STEAM_CLAN_IMAGE}/41282507/b5ce1dd187b2cb62a5f6b540604942f9f9711ce1.png[/img]
Manual export area setup is now easy and straightforward.
[img]{STEAM_CLAN_IMAGE}/41282507/d93e27ae5f2d730c8e5b0c9971bce2c09e70219d.png[/img]
Added a new canvas resizing option in the toolbar, with the C key as a shortcut by default.
[img]{STEAM_CLAN_IMAGE}/41282507/6f0da3a6557405078b52d0095f3f4ce5d56bcaf6.png[/img]
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Improved export functionality, now way faster with more feedback.
[img]{STEAM_CLAN_IMAGE}/41282507/930c855692cb75cbb79c0f3a585ac90276e9db69.png[/img]
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[td]New menu option added next to the shader name input.[/td]
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[h3]Bug fixes[/h3]
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[td]Bug[/td]
[td]Reference[/td]
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[td]Fixed custom shortcuts saving issue.[/td]
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[url=https://discord.com/channels/839896869852676127/839897641449422869/1280291614274748468 ]Link[/url]
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[td]Solved unexpected color shifting when applying selection in the drawing tool.[/td]
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[url=https://discord.com/channels/839896869852676127/839897610855645244/1301682223183040552 ]Link[/url]
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[td]Fixed crash when importing a gif into a 3D layer.[/td]
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[url=https://discord.com/channels/839896869852676127/839897641449422869/1301498524927660134 ]Link[/url]
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[td]Added correct face culling for the normal buffer.[/td]
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[url=https://discord.com/channels/839896869852676127/839897707660181564/1299560505597497394 ]Link[/url]
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[h2]Roadmap for 2024[/h2]
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[th]Animation[/th]
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ːsteamthumbsupː
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[td]Edit 3D bones animation.[/td]
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[td]Ability to save and load animations.[/td]
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[th]Tools and Objects[/th]
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[td]ːsteamthumbsupː[/td]
[td]Drawing tool.[/td]
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[td]ːsteamthumbsupː[/td]
[td]Particle systems.[/td]
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[td]Fluids.[/td]
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[td]2D and 3D text objects.[/td]
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[td]2D lights with support of normal and depth maps.[/td]
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[th]Pixelation and Effects[/th]
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[td]More available effects with a tool to place them easily.[/td]
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[td]More pixel-art oriented resampler.[/td]
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[th]Importation & Export[/th]
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[td][/td]
[td]Import Aseprite and PSD 2D formats.
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[th]Application[/th]
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[td]Better favorite system with previews for shaders, palettes, dithering, ...[/td]
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[td]Lighter project type. To batch pixelate files without any transformation.[/td]
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ːsteamthumbsupː Available features but could be improved.
ːsteamthisː New available features added with this version.
If you encounter any bugs or have feature suggestions, feel free to share them in the [url=https://steamcommunity.com/app/1762550/discussions/0/]community forum[/url]. Thank you!