PixelOver is a software to transform your arts to pixel arts as best as possible, animate in realtime with pixel perfect transformations, bones and key animation system.
Hello, here a pre-release for the mesh deformation update in way to let you try the new features and to share some bug fixes. Almost all the features are implemented except bones attachment.
[h3][url=https://pixelover.io/roadmap/ ]Roadmap and news[/url][/h3]
[h3][url=https://pixelover.io/docs/ ]Documentation and tutorials[/url][/h3]
[h3]New features[/h3]
[table]
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[td]
Mesh deformation for sprite and animated sprites.
- Automatic shape generation with settings.
- Deformation points with key animation.
- Bones attachment with weight (soon).
[img]{STEAM_CLAN_IMAGE}/41282507/e605855f31523552d09352eeb05502909c0ca301.gif[/img]
[img]{STEAM_CLAN_IMAGE}/41282507/30f2b658afc84c9d664de46d24bf3b1deea386e1.gif[/img]
[/td]
[/tr]
[tr]
[td]
Native file dialog. Added a setting (Interface/Dialog/File dialog) to use the OS file dialog (on by default).
[img]{STEAM_CLAN_IMAGE}/41282507/ff5123db9f3ef3925dfd7789d9384fa5d561f837.gif[/img]
[/td]
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[h3]Changes[/h3]
[table]
[tr]
[td]
Improved PixelOver project file structure to compress resources (now it's native resources size) and also prevent saving crashes.
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[td]
Added the choice of the targeted version for save as old version.
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[td]
Exporting a resource is now executed in parallel to prevent freeze and crash.
[/td]
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[h3]Bug fixes[/h3]
[table]
[tr]
[td]Bug[/td]
[td]Ref[/td]
[/tr]
[tr]
[td]Fixed sub-resource image preview in input (affecting image frames and dithering patterns).[/td]
[td]
Not reported
[/td]
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[tr]
[td]Fixed 3D scene image preview in input.[/td]
[td]
Not reported
[/td]
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[tr]
[td]Fixed resampler issue on native pixel-art.[/td]
[td]
[url=https://steamcommunity.com/app/1762550/discussions/1/3439081454519716614/ ]Link[/url]
[/td]
[/tr]
[tr]
[td]Fixed animation track step for children objects (now step is computed from the current/previous key).[/td]
[td]
[url=https://itch.io/t/2321044/0111-images-offsetting-by-one-pixel-and-wont-go-back ]Link[/url]
[/td]
[/tr]
[tr]
[td]Fixed wrong resources when saving project with sprite sheet.[/td]
[td]
[url=https://itch.io/t/2357150/bug-with-sprite-sheets-imported-as-seperate-images ]Link[/url]
[/td]
[/tr]
[/table]
[h2]New Roadmap[/h2]
[table]
[tr]
[th]Animation[/th]
[/tr]
[tr]
[td]
ːsteamthumbsupː
[/td]
[td]Import rigged 3D models with animations.[/td]
[/tr]
[tr]
[td]
ːsteamthumbsupː
[/td]
[td]Inverse kinematics.[/td]
[/tr]
[tr]
[td]
ːsteamthisː (almost)
[/td]
[td]Bone mesh deformation.[/td]
[/tr]
[tr]
[td]
[/td]
[td]Ability to save and load animation.[/td]
[/tr]
[tr]
[th]Tools and objects[/th]
[/tr]
[tr]
[td]
ːsteamthumbsupː
[/td]
[td]Gradient with easing function.[/td]
[/tr]
[tr]
[td][/td]
[td]Particles and fluids.[/td]
[/tr]
[tr]
[td][/td]
[td]Lights.[/td]
[/tr]
[tr]
[th]Pixelation[/th]
[/tr]
[tr]
[td][/td]
[td]More pixel-art oriented resampler.[/td]
[/tr]
[tr]
[td]ːsteamthumbsupː[/td]
[td]Polish line and internal edges.
[/td]
[/tr]
[tr]
[th]Importation & Export[/th]
[/tr]
[tr]
[td]
ːsteamthumbsupː
[/td]
[td]Import 3D formats GLTF (FBX and DAE soon).[/td]
[/tr]
[tr]
[td][/td]
[td]Import 2D formats Aseprite, PSD.
[/td]
[/tr]
[tr]
[td]ːsteamthumbsupː[/td]
[td]Export separated layers.
[/td]
[/tr]
[tr]
[td]ːsteamthumbsupː[/td]
[td]Export different views as normal and depth.
[/td]
[/tr]
[tr]
[th]Application[/th]
[/tr]
[tr]
[td]
ːsteamthumbsupː
[/td]
[td]Theme customization.[/td]
[/tr]
[tr]
[td]
ːsteamthumbsupː
[/td]
[td]Internationalization.[/td]
[/tr]
[tr]
[td]
ːsteamthumbsupː
[/td]
[td]Keybindings.[/td]
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[tr]
[td]
[/td]
[td]Lighter project type. To batch pixelates files without any transformation.[/td]
[/tr]
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ːsteamthumbsupː Available features but could be improved.
ːsteamthisː New available features added with this version.
If you see bugs or want to propose features, you can do it at the [url=https://steamcommunity.com/app/1762550/discussions/0/]community[/url], thank you !