PixelOver 0.12 PRE-RELEASE Mesh deformation

PixelOver

PixelOver is a software to transform your arts to pixel arts as best as possible, animate in realtime with pixel perfect transformations, bones and key animation system.

Hello, here a pre-release for the mesh deformation update in way to let you try the new features and to share some bug fixes. Almost all the features are implemented except bones attachment. [h3][url=https://pixelover.io/roadmap/ ]Roadmap and news[/url][/h3] [h3][url=https://pixelover.io/docs/ ]Documentation and tutorials[/url][/h3] [h3]New features[/h3] [table] [tr] [td] Mesh deformation for sprite and animated sprites. - Automatic shape generation with settings. - Deformation points with key animation. - Bones attachment with weight (soon). [img]{STEAM_CLAN_IMAGE}/41282507/e605855f31523552d09352eeb05502909c0ca301.gif[/img] [img]{STEAM_CLAN_IMAGE}/41282507/30f2b658afc84c9d664de46d24bf3b1deea386e1.gif[/img] [/td] [/tr] [tr] [td] Native file dialog. Added a setting (Interface/Dialog/File dialog) to use the OS file dialog (on by default). [img]{STEAM_CLAN_IMAGE}/41282507/ff5123db9f3ef3925dfd7789d9384fa5d561f837.gif[/img] [/td] [/tr] [/table] [h3]Changes[/h3] [table] [tr] [td] Improved PixelOver project file structure to compress resources (now it's native resources size) and also prevent saving crashes. [/td] [/tr] [tr] [td] Added the choice of the targeted version for save as old version. [/td] [/tr] [tr] [td] Exporting a resource is now executed in parallel to prevent freeze and crash. [/td] [/tr] [/table] [h3]Bug fixes[/h3] [table] [tr] [td]Bug[/td] [td]Ref[/td] [/tr] [tr] [td]Fixed sub-resource image preview in input (affecting image frames and dithering patterns).[/td] [td] Not reported [/td] [/tr] [tr] [td]Fixed 3D scene image preview in input.[/td] [td] Not reported [/td] [/tr] [tr] [td]Fixed resampler issue on native pixel-art.[/td] [td] [url=https://steamcommunity.com/app/1762550/discussions/1/3439081454519716614/ ]Link[/url] [/td] [/tr] [tr] [td]Fixed animation track step for children objects (now step is computed from the current/previous key).[/td] [td] [url=https://itch.io/t/2321044/0111-images-offsetting-by-one-pixel-and-wont-go-back ]Link[/url] [/td] [/tr] [tr] [td]Fixed wrong resources when saving project with sprite sheet.[/td] [td] [url=https://itch.io/t/2357150/bug-with-sprite-sheets-imported-as-seperate-images ]Link[/url] [/td] [/tr] [/table] [h2]New Roadmap[/h2] [table] [tr] [th]Animation[/th] [/tr] [tr] [td] ːsteamthumbsupː [/td] [td]Import rigged 3D models with animations.[/td] [/tr] [tr] [td] ːsteamthumbsupː [/td] [td]Inverse kinematics.[/td] [/tr] [tr] [td] ːsteamthisː (almost) [/td] [td]Bone mesh deformation.[/td] [/tr] [tr] [td] [/td] [td]Ability to save and load animation.[/td] [/tr] [tr] [th]Tools and objects[/th] [/tr] [tr] [td] ːsteamthumbsupː [/td] [td]Gradient with easing function.[/td] [/tr] [tr] [td][/td] [td]Particles and fluids.[/td] [/tr] [tr] [td][/td] [td]Lights.[/td] [/tr] [tr] [th]Pixelation[/th] [/tr] [tr] [td][/td] [td]More pixel-art oriented resampler.[/td] [/tr] [tr] [td]ːsteamthumbsupː[/td] [td]Polish line and internal edges. [/td] [/tr] [tr] [th]Importation & Export[/th] [/tr] [tr] [td] ːsteamthumbsupː [/td] [td]Import 3D formats GLTF (FBX and DAE soon).[/td] [/tr] [tr] [td][/td] [td]Import 2D formats Aseprite, PSD. [/td] [/tr] [tr] [td]ːsteamthumbsupː[/td] [td]Export separated layers. [/td] [/tr] [tr] [td]ːsteamthumbsupː[/td] [td]Export different views as normal and depth. [/td] [/tr] [tr] [th]Application[/th] [/tr] [tr] [td] ːsteamthumbsupː [/td] [td]Theme customization.[/td] [/tr] [tr] [td] ːsteamthumbsupː [/td] [td]Internationalization.[/td] [/tr] [tr] [td] ːsteamthumbsupː [/td] [td]Keybindings.[/td] [/tr] [tr] [td] [/td] [td]Lighter project type. To batch pixelates files without any transformation.[/td] [/tr] [/table] ːsteamthumbsupː Available features but could be improved. ːsteamthisː New available features added with this version. If you see bugs or want to propose features, you can do it at the [url=https://steamcommunity.com/app/1762550/discussions/0/]community[/url], thank you !