Age of Defense is a tower defense game full of mind-blowing mayhem. There are tons of monsters and tough defenders in the game each of which fits perfectly into a funny cartoonish setting.
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Hello there,
In this update, we've added a lot of cool features and improvements:
[olist]
[*][b]Sound System Rework:[/b] We've completely reworked the sound system and added ambient effects for all 15 maps. Each map now has unique ambient sounds to enhance immersion in the game universe.
[*][b]Music Adjustments:[/b] The music now starts when the first wave begins, instead of at the start of the mission. After a track ends, there will be a 1-2 minute pause before the next track starts. In our opinion, this creates a great atmosphere.
[*][b]New Logo:[/b] We've designed a new cool logo for the game.
[/olist]We hope these changes enhance your gaming experience. Enjoy!
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Another huge addition is the completely new sounds for all monsters. Adjusting them took a lot of time, and we've currently finished the work for monsters from Worlds 3 and 4. Each unit now has special sounds for its abilities, death, and unique roar sounds. For example, dinosaurs roar, birds scream, and beetles make quiet stomping noises. As more monsters appear, these roar sounds will occur more frequently, adding a new layer of immersion as new waves approach.
Additionally, we've changed the formula for sound and music volumes, making it easier to find the perfect balance.
We are still fine-tuning these adjustments, so if you find any sounds that are too loud or too quiet, please let us know.
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[h3]Game Changes[/h3]
[list]
[*]Added extra cast animations for Snake, Red Horn Big, Jerboa, and Wolf monsters of World #4.
[*]Increased the size of the following World #3 monsters: Armadillo, Tyrannosaurus (both versions), and Magic Dino Big (both versions).
*]Increased the size of the following World #4 monsters: Bull, Tall Birds (both versions), Red Horn Big, Wolf, Big Lions.
[*]Properly adjusted the cast animations of Snake and Red Horn Big. Added a red shield effect for Red Horn Big.
[*]Added an Ice Underground form of Jerboa for World #5.
[*]Reduced the size of the effects animation for Bird Boss.
[*]Ice Shaman's passive slow aura now stacks with the usual slow effect.
[*]Boss tracks now start playing more smoothly.
[*]Lowered the base volume of music by 20%, providing a better balance with the volume for sounds and music.
[*]Disabled all sounds for tower construction at the start of a new mission.
[*]Fixed the volume slider so it no longer extends beyond the frame.[/list]
We're currently working on a three-mission prologue, which is set to be released in July. Stay tuned for more updates!
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If you find any bugs - please report them in the forum.
[h3]Bug Fixes[/h3]
[list]
[*]Fixed a critical bug causing the game to crash when starting Mission 9.
[*]Fixed a crash that occurred after restarting the game following the Dino Boss reaching the end of the road.
[*]Fixed a critical bug where the Ape's gold ability (Poison Explosion) could render the path impassable.
[*]Fixed an error window that appeared after upgrading the Keeper Tower.
[*]Fixed a bug where the casts of the Reptiloid Shaman could cause other monsters to get stuck.
[*]Boss tracks now play at the proper times for Boss #1 and Boss #5.
[*]The Cocoon of the Air Mutant no longer blocks tower upgrades endlessly.
[*]The Cocoon of the Air Mutant now correctly acts as a ground unit, allowing Stone Towers to hit it.
[*]Fixed bugs where certain monsters did not have death animations, including Paratrooper Yeti, Big Magic Dino, Purple Mob (World 2), Birds of Carrier, and Red Bird of Bird Boss (World 4).
[*]Fixed a bug where the game could get stuck due to the Healing Jumping Bird of World #3.
[*]Fixed a visual bug with the Tyrannosaurus, which was missing one frame in its animation.
[*]Fixed a bug with the dead animations of the Turtle (World 4) and tall Shell Mutant (World 5), which could sometimes cause the game to get stuck.
[*]Improved the walk animation of the Big Magic Dino.
[*]Fixed a visual bug where the Wave button appeared for 0.1 seconds after starting a new wave.
[*]Fixed a bug where the Berserker's Battle Trance ability could drop the tower attack speed to 20%.
[*]Fixed a bug where the pre-built Woman Tower couldn't be upgraded in Mission 8.
[*]Corrected the text description for the Boulder Reduce Cooldown Skill.
[*]Fixed an incorrect requirement for the achievement for the Challenge mode of Mission 1.
[/list]
[h2]Play with us,[/h2]
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