Age of Defense is a tower defense game full of mind-blowing mayhem. There are tons of monsters and tough defenders in the game each of which fits perfectly into a funny cartoonish setting.
[img]{STEAM_CLAN_IMAGE}/27993120/4dc9db703b12de878e252cc2ce6903d77c363451.png[/img]
Greetings, everyone!
We bring truly amazing news - [b]AGE OF DEFENSE has now left Early Access[/b] and is fully released!
We would like to thank everyone who accompanied us on our Early Access journey. It was a really long journey. We want to thank for your support and feedback that we've been able to bring you the full experience that Age of Defense has become.
To celebrate this joyous occasion, let's watch the new trailer we've prepared. Then, let's take a look into detail of what the full release is all about.
[previewyoutube=CVp-q5Iwy7Y;full][/previewyoutube]
[h1]Changes of 1.14 Update[/h1]
We have completely reworked the sound system in our game. Now, each monster has unique sounds for their abilities and death, unlike before when the same sounds were used for all monsters. This enhancement immerses players deeper into the prehistoric atmosphere of Age of Defense.
Our game features five worlds, each representing a different real era of Earth's history, accompanied by a unique soundtrack that matches its respective world. The UI is designed in the style of ancient carvings, further enhancing the experience of being an ancient human.
We hope these improvements provide you with a truly unique and immersive gaming experience. Have a great time playing!
[img]http://battlecruiser.ru/wstd/AoD/105.gif[/img]
[h3]Main Menu Enhancements:[/h3]
[list]
[*]Added "Start" label to the start button.
[*]Swapped positions of the Game Difficulty button and the Skills button.
[*]Introduced a cool visual effect in the background.
[*]Removed the unused Old/New balance button.
[/list][h3]Hotkeys and Controls:[/h3]
[list]
[*]Added hotkeys for game speed settings (Ctrl and Num 1, 2, 3) and starting a new wave (Space).
[/list][h3]Defender Adjustments[/h3]
[list]
[*]Keeper defenders no longer apply buffs to other Keepers.
[*]Increased the duration of Spike Traps and Barricades by 1.5 times.
[/list][h3]Animation and Visual Improvements:[/h3]
[list]
[*]Updated animations for World #2 monsters (Shark, SlowFish, Pleozavr, Bug Boss Head, etc.) to correct frame issues.
[*]Added new animations for the ability cast of Big Yeti Machine (World #5).
[*]Enhanced the animation of tablets with text in battle to be less intrusive.
[*]Added cast animation for Big Magic Dino with lizardmen riders (Mission 9).
[*]Microbes affected by the Parasite ability now have a different walking animation.
[*]Pink Minions (Boss #1) now have proper death and transformation animations.
[*]Added new visual effects for the Yellow Plant buff (Mission 14) and the Spike Trap poison upgrade.
[*]Improved the appearance of flying units from portals (Mission 11).
[*]Significantly improved the walk animation for Bug Boss Head (World #2).
[/list][h3]Gameplay Adjustments:[/h3]
[list]
[*]Hunter's passive ability now throws 2 spears every 5 seconds.
[*]Increased the size of larger enemies, requiring more space.
[*]Enemies reaching the end of the path now provide a meat benefit.
[*]Increased the duration and cooldown of Keepers' Range buffs.
[*]Easier to light bonfires in Mission 13.
[*]Fish Tamer's Oil Fish ability no longer targets air units and includes several animation improvements.
[*]The Ultimate ability of Colossus no longer affects air units.
[/list][h3]Gameplay Adjustments:[/h3]
[list]
[*]Texts in the Skill menu appear much faster.
[*]Resistances of monsters in the info menu change color if altered.
[*]Text on the tablet in the Skill menu now appears in the center.
[*]Added a confirmation window for the Restart button in the pause menu.
[/list]
We hope these updates improve your gameplay experience. Let us know if you encounter any issues or have any feedback!
[img]http://battlecruiser.ru/wstd/AoD/102_2.gif[/img]
[h2]Bug Fixes[/h2]
[list]
[*]Fixed a visual bug where some effects could remain on the screen after an enemy's death.
[*]Fixed a bug with the wave counter where clicking it multiple times added +2 to the count.
[*]Fixed a critical bug where zombie horses left impassable areas after resurrection.
[*]Fixed a bug that caused an error during the Boss Battle phase in Mission 3.
[*]Fixed a critical bug in Mission 3 where Pink Boss Spawns left impassable areas after disappearing.
[*]Fixed a critical bug in Mission 3, Mode 3 where the game crashed after the First Eye died.
[*]Corrected sound/music volumes that worked incorrectly when starting a new mission.
[*]Removed incorrect death animations for Dino Skeletons.
[*]Fixed a critical issue in Mission 14 that prevented defenders from being upgraded.
[*]Added proper animations to the Bird Tamer defender and removed a loud sound.
[*]Corrected the ability description for JellyFish in World #1.
[*]Updated graphics for Mammoths in the last wave of Mission 13.
[*]Properly adjusted the point of ability shot for the Big Jellyfish.
[*]Fixed a bug where the armadillo monster (World #5) turned back after its armor broke.
[*]Fixed a bug where paratrooper yetis played the death animation after deployment.
[*]Fixed a bug where paratrooper movement speed decreased at high gameplay speeds.
[*]Relocated tutorial barricades in Mission 3 to prevent enemies from moving forward completely.
[*]Properly adjusted effect sizes for different air units.
[*]Ensured all animations for Mammoth Mutant (Mission 13) play correctly.
[*]Fixed a bug where Mammoth Mutant left a Whirlwind effect on the path upon death.
[*]Removed an excessive visual effect on the Berserker defender under the effect of the Focus ability.
[*]Fixed a bug with Air Dinos (World #3) where they could deploy fish in the wrong place.
[*]Matched the color of the resistance icon and its number in the info menu.
[*]Fixed a bug where the Parasite monster (World #1) didn't apply its ability effect.
[*]Fixed a bug in Mission 3, Mode 3 where some enemies could skip Big Barricades.
[*]Fixed a bug where Mission 15, Mode 2 couldn't be completed.
[*]Fixed a bug where Mission 9, Mode 2 didn't have a Start Wave button.
[*]Added missing icon for Dino Skeletons in the info menu.
[*]Added missing icons for Boss Pink Monsters in the info menu.
[*]Prevented Wolf and Snake monsters (World #4) from turning around when using abilities.
[*]Removed the black screen effect at the start of Missions 10 and 13.
[*]Corrected the wave info about air units in Mission 12.
[*]Improved the movement of Jumping Jellyfish (World #1).
[*]Fixed a bug where the Blunt resistance area effect of Big GreenDino remained on the road after the unit's death.
[*]Ensured the last skill in the Stone branch affects all towers in the Stoneman branch.
[*]Added a proper icon for the Keeper Tower in the info menu.
[*]Added sounds to the Redfish in the cutscene at the start of Mission 4 and fixed a bug where it activated the run ability immediately on Easy Game Difficulty.
[*]Properly adjusted the learning skill animation in the skill menu.
[*]Corrected the effect sizes for tall monsters (Worlds #4, 5).
[*]Fixed the animation speed of the Torch in Mission 15.
[*]Fixed an issue where the Hunter Tower Level 4 didn't show attack range under the Keeper's Range buff.
[*]Ensured the death of Mutant Cocoon (World #5) no longer leaves blood spots on the screen.
[*]Added a missing sound for upgrading the Spearman.
[*]Fixed a bug where movie icons in the movie menu weren't shaking.
[*]Fixed a critical bug with the Snake's ability (World #4) and the Keeper defender.
[*]Fixed a bug where effects weren't showing on the Keeper Tower.
[*]Corrected the requirements for the Scrooge Steam Achievement.
[*]Ensured the Balloon mob (World #2) plays the proper death animation.
[*]Fixed the Big Balloon mob (World #2) to play its full death animation and leave blood spots.
[*]Corrected the transformation animation and meat reward for the Insect bug (World #2).
[*]Ensured the death of Boss Bug Head (World #2) no longer leaves blood spots on the screen.
[*]Adjusted the size of blood spots for Shark, Blue Evolution mob, BigFish, and Big Balloon mobs.
[*]Fixed a bug where the Magic Beetle (World #2) didn't play the ability animation.
[/list]
[img]http://battlecruiser.ru/wstd/AoD/104_1.gif[/img]
Age of Defense is now available with a 35% discount for the first week after launch.
https://store.steampowered.com/app/603320/Age_of_Defense/
Thank you very much for playing and if you like Age Of Defense, don't forget to [url=https://steamcommunity.com/app/603320/reviews/?snr=1_2108_9__2107]leave a review here on Steam![/url]
[h2]Play with us,[/h2]
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