Age of Defense is a tower defense game full of mind-blowing mayhem. There are tons of monsters and tough defenders in the game each of which fits perfectly into a funny cartoonish setting.
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Hello there,
In the last update, we finally added the last game mission. Now, we can focus on improving game usability and adding the last missing features.
Many players have reported issues with the non-intuitive UI in the game. It seems that our original idea of having "no words in the game" is not working as intended. To address this feedback, we have decided to completely rework the text design.
Firstly, we have improved the way text appears in the game. Now, when a player points at any icon in the battle menu, the old mage appears and shows the text on the tablet. We believe this addition resolves the main issue of the game and also fits into the game's style.
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We have made several changes to the game's interface. Firstly, we changed the main font and increased the font size for better readability.
Additionally, we added new parameters to the info menu, including different icons for resistances and vulnerabilities. A new icon for towers now indicates when a tower's effect is reduced by resistance.
Furthermore, we introduced a special icon for monsters to signify when they have an ability, along with text descriptions for all abilities. We believe these changes will provide players with better information during gameplay.
Finally, we added a new parameter to the Monster info called "Child Taken," which indicates how many lives the player loses when a monster reaches the end.
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We also introduced a special icon for tower information. This icon lights up if a tower's abilities have durations that can be altered by Effect Resistance.
Adding text descriptions to all monsters was a challenging task, as it was not part of our original plan. Some monsters were created with a special list, while others were generated directly from the code. This was especially complex for unique bosses. However, we successfully completed this task after extensive testing and bug-fixing. Additionally, we implemented a system to streamline the translation process for other languages in the future.
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[h3]Game Changes[/h3]
[list]
[*]Added visual effects for the Ice Spikes ability of the Ice Shaman, including a cast time before the spikes appear.
[*]Implemented several fixes for the Poison Cloud ability of the Beast.
[*]Renamed all towers to align with the game universe, now referred to as defenders.
[*]Added titles for all abilities and spells for better clarity and immersion.
[/list]
Now, we going to add graphics to the rest of defenders abilities. And we are working on adding sounds to whole game. All sounds are made. We just need to add it to the game.
The game is almost ready.
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[h3]Bug Fixes[/h3]
[list]
[*]Fixed a critical bug where Blue Flying monsters incorrectly deducted lives when fear was applied to them.
[*]Rectified an issue where Tall monsters with shield abilities were not properly utilizing this feature in Mission 3 and Mission 15.
[*]Resolved a bug where pressing the right mouse button triggered the activation of a spell.
[*]Adjusted the visual effects size for monsters with the small fly ability, ensuring accuracy.
[*]Corrected the behavior of Mutant Cocoon, which erroneously behaved like an air unit, preventing stone towers from targeting it.
[*]Updated certain texts in skill descriptions for clarity and accuracy.
[*]Fixed an issue where the Woman Tower would inadvertently stun itself.
[*]Addressed a bug where Bug monsters from the portal were missing their transformation ability.
[/list]
[h2]Play with us,[/h2]
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