Age of Defense is a tower defense game full of mind-blowing mayhem. There are tons of monsters and tough defenders in the game each of which fits perfectly into a funny cartoonish setting.
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Hello there,
Finally, our musical journey is complete. Four composers dedicated several months to this endeavor, and we take pride in introducing new tracks to the game. Each world now features three tracks, with two additional tracks for menus and one for boss battles. This brings the total number of tracks to an impressive number of 18, a significant upgrade from the three tracks that previously covered all battles.
Crafting these tracks involved considerable time and effort as we aimed to transfer the feel of each world to the music. For example, we created "Siren Song" for World #2, while the tracks in World #4 incorporate sci-fi elements. The tracks for World #5, the Ice Age, evoke a chilling sensation.
We sincerely hope you enjoy the musical additions to the game.
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[h2]Steam Achievements[/h2]
More exciting news is that we have successfully reworked all Steam Achievements. Recognizing the considerable number of Steam users who take pride in achieving 100% completion, we opted to avoid super challenging achievements. Most can be obtained through natural gameplay and completing the main story.
The Game Designer has reworked the list, and our designer has created cool and humorous images. The programmer has ensured they function properly. So, enjoy, and good luck with getting them all
[h3]Game changes[/h3]
[list]
[*]Barricade cooldown has been changed from 33/27/22 seconds to 28/24/20 seconds.
[*]Sniper Tower Level 3/4 damage has been modified from 84-116 to 79-103 and 254-310 to 231-279.
[*]Ice Shaman Tower Level 3/4 damage has been changed from 145-151 to 149-157 and 313-327 to 329-251.
[*]The bonus area damage of the Giant Tower ability has been reduced from 75 to 45, with a significant increase in radius.
[*]Damage of the explosion from the Ape Tower ability has been lowered from 75 to 65.
[*]An additional space for a tower has been added in Mission 1 of Mode 2 and 3.
[/list]
Additionally, we've granted access to another mission in the game. Mission 13 of Mode #2 is now unlocked. Players must defend against hordes of monsters from all five worlds on two different roads simultaneously. It's a truly challenging mission.
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[h3]Bug Fixes[/h3]
[list]
[*]Fixed the critical bug where starting the scenario didn't work correctly, leading to issues such as barricades not appearing in missions 7 and 12, among others.
[*]Fixed the bug where the Developer's message appeared at the end of each level.
[*]Fixed the bug where the Speed Up effect could visually linger on the battlefield.
[*]Fixed the bug related to the Parasite mob, where it could display a red error square at times.
[*]Resolved the bug where the start game button and game difficulty changing button didn't shake when the player initiated the game for the first time.
[*Fixed the visual bug where spell icons could appear flattened.
[*]Visual fixes for Mission 3, preventing monsters from walking above the cave in the bottom.
[*]Fixed the bug where abilities of the Ape Tower were granted without the corresponding skill.
[/list]
The game is nearly complete. We just need to add 2 missions, challenges of Mode #3 and sounds.
[h2]Play with us,[/h2]
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