New Update. Version 1.04 is here now!

Age of Defense

Age of Defense is a tower defense game full of mind-blowing mayhem. There are tons of monsters and tough defenders in the game each of which fits perfectly into a funny cartoonish setting.

[img]{STEAM_CLAN_IMAGE}/27993120/3f88b8254f36b3f3555718247631d09328fc1dcb.jpg[/img] Hello there, We have some exciting updates to share with you. In this latest development, we have designed and implemented all in-game challenges. Additionally, we have added all achievements for Mode #1 in this update. These achievements present players with specific conditions to fulfill while replaying missions, adding an element of challenge and strategy to the gameplay. Each achievement comes with its own set of unique conditions, making it a diverse and engaging experience. For instance, in Mission 15, players must prevent towers from getting covered with snow, which requires avoiding placing towers in the middle zone during the first phase of the game. This spot is typically ideal for towers, so players need to devise alternative strategies to succeed. Another interesting challenge can be found in Mission 7, where players must protect at least 2 out of 3 Big Bone Barricades from being destroyed – a challenging task indeed. [img]http://battlecruiser.ru/wstd/AoD/104_1.gif[/img] There are some easy challenges in the beginning of the game. Challenge of Mission 1 requires you to pass the mission in less than 4 minutes. It is easy to do, players just need to start all waves earlier. And Challenge of Mission 3 requires to have 13 towers with Woman Fish Tower Range debuff. It is pretty easy, but requires placing towers in unusual spots. All challenge descriptions are made with pictures. Our artist made his best to make them all easy to understand. I think he succeed. He used cute cartoon style and made 2 different progress bars in the battle. He added some cool animations. Especially, animation of achieving a challenge condition is fun. Completing each challenge grants players [u]1 Skill Point[/u], offering a satisfying sense of progression and reward for their efforts. [img]{STEAM_CLAN_IMAGE}/27993120/a6ad23fea95da217f9ce8ff55721c80c6dfd2589.jpg[/img] Moreover, we have added Mission 9 of Mode #3, a uniquely challenging mission featuring only one wave and an impressive 9999 starting meat. Boss Dino makes an appearance right from the start, and enemies come from all corners of the map. Players must strategize and use a substantial amount of meat to build a formidable defense and defeat the boss. The total health of the Boss is nearly 1 million HP, presenting a formidable and rewarding battle. We have made various bug fixes and visual improvements as well, ensuring a smoother and more enjoyable gameplay experience. Our dedication to refining the game continues as we work on the graphics for the Final Boss and improve the Worm Boss code based on the valuable feedback you provided. Thank you for your support, and we are excited to bring you more updates in the near future! [img]http://battlecruiser.ru/wstd/AoD/104_2.gif[/img] [h3]Bug Fixes [/h3][list] We've been hard at work on the latest update, and we're excited to share the following bug fixes and improvements with you: [*]We have removed repetitive in-game movies in Mission 11, ensuring a smoother and more enjoyable gameplay experience. [*]The Battlecruiser game intro will no longer play twice, eliminating any unnecessary repetition. [*]We fixed a bug that caused spell charges to disappear if the player used them and then restarted the level. Now, spell charges will be properly retained when restarting. [*]The purple square that appeared in Mission 14 has been removed, enhancing the visual clarity of the game. [*]There was a bug that allowed enemies to gain an additional life if they got stuck near a big barricade. We've addressed this issue, ensuring fair gameplay. [*]The Ape's Ultimate ability will now trigger if one of its projectiles kills an enemy, optimizing the Ape's effectiveness in battle. [*]We resolved a visual bug where the poison effect would sometimes remain on the ground, leading to a more polished visual presentation. [*]The Woman Dino Tower has received a visual fix, correcting its displacement and ensuring its proper appearance. [*]Previously, Tyrannosaurs that passed through the temple did not receive the proper game difficulty life bonus. We have now implemented this bonus, creating a more balanced and challenging experience. [*]We fixed a visual bug related to the appearance of Ambulances in Mission 14, ensuring consistent visuals throughout the game. [/list]With these fixes and improvements, we aim to provide you with the best possible gaming experience. We greatly appreciate your support and valuable feedback, which has been instrumental in helping us make the game even better. We look forward to bringing you more updates and exciting content soon! [h2]Play with us,[/h2] [img]{STEAM_CLAN_IMAGE}/27993120/3c473531cb49fec46217dbbadab9867257e5a15e.jpg[/img]