New Update. Version 1.02 is here now!

Age of Defense

Age of Defense is a tower defense game full of mind-blowing mayhem. There are tons of monsters and tough defenders in the game each of which fits perfectly into a funny cartoonish setting.

[img]{STEAM_CLAN_IMAGE}/27993120/adc6c8f3b0cef661449716f923b5d63b91dfd773.jpg[/img] Hello there, This update took a lot of time. We had problems with the graphics of the Bird Boss, but it is now done. The Bird Boss is ready and is the smallest boss in the game. However, it feels dangerous with all the new animations. Now, it appears from the sky. The whole boss fight is divided into 10 phases, which are separated by a funny animation where it is covered in an Ice Block. After a certain point, the Bird Boss gets a Psi-Shield. Finally, it transforms into a Robot Bird and starts firing its icy cannon rapidly. We have added cool animations for these actions. Overall, the Bird Boss has become a tiny but very cool boss. We have also fixed some bugs related to the Bird Boss, which you can find in the Bug Fixes section. [img]http://battlecruiser.ru/wstd/AoD/102_1.gif[/img] We have added 3 new missions in Mode #3. Mission 5 has a lot of preplaced towers, and new towers cannot be built. Additionally, the cooldown of all spells has been significantly reduced. Mission 6 features 3 endless Rage Totems that boost nearby towers. Furthermore, the mission starts with the Bug Boss, which is stronger and summons enemies from all five worlds. Finally, Mission 7 introduces another feature where monsters teleport to another road when they reach the end of the first path. These additions make the new levels fresh and interesting. We hope you like them. In the next update we are going to add all final movies into the game. They are all ready. [img]http://battlecruiser.ru/wstd/AoD/102_2.gif[/img] [h3]General gameplay changes[/h3] We have made several changes in different aspects of the game. Please find the list below: [list] [*]Spells no longer recharge before starting the first wave. [*]Stun from Barricade last skill is now reduced from status resistance. [*]Changes to the Rank skill: Amount of kills required has been dramatically decreased. Now, it provides +6%/13%/22%/34%/50% bonus instead of +6%/12%/18%/24%/30%. The price of the skill has been increased by 1. [*]An immune list has been added to all mini-bosses in the game: Hex, FrostBlock, Devouer, and Eat. [*]Number of required clicks for firing a bonfire in Mission 13 has been reduced from 7 to 4. [*]Damage of Voodoo Towers has been slightly reduced. [*]Ability price of Axes was increased from 150 to 200. [*]Price of Frost Block was increased by 25 and duration was reduced by 33%. [*]Price of Voodoo Hex was increased from 175 to 225. But cooldown was reduced. [*]Duration of slow and damage was increased by 20% for Anti Air ability. Cost was increased from 100 to 125. [*]Target ability price was increased from 125 to 175. Bonus range was increased by 50%. [*]Fire Spear damage was increased from 3000 to 3500. They no longer stack [/list] [img]http://battlecruiser.ru/wstd/AoD/102_3.gif[/img] [h3]Bug Fixes [/h3] We have gathered all bug reports and fixed all the critical ones, as well as a lot of smaller ones. The game is in a much better state now. However, please continue to report any bugs you may find in the future. [list] [*]Fixed a critical bug with the Rank skill that awarded towers with bonus damage too quickly. It also gave the wrong bonus damage, sometimes providing +50% or even +100% instead of the intended +30%. [*]Fixed the bug where casting Hex on Bird Eggs caused a game crash. They are now immune to this effect. [*]Hexed enemies can no longer be targeted with the Voodoo Hex ability. Graphical bugs have been resolved. [*]Fixed the bug where Mission 14 didn't finish if the player didn't wake up Ambylocetus. [*]Fixed the issue of excessive starting meat in Mission 4 of Mode #2. [*]Fixed the bug where the Boss Phase didn't start in Mission 15. [*]Fixed the bug where Ape Tower Level 4 couldn't attack air units. []The Target ability of Sniper no longer stacks. [*]Target ability of Sniper no longer stacks. [*]Fixed the bug where Price discount skills didn't work for Towers Level 1. [*]Voodoo Hex and Frost Block abilities no longer work on EvolutionMob, Jumping Mobs, and MagicDinoBig. [*]Jerboa mob and its ability now work properly. [*]Fixed the bug where spell cooldowns were reduced when a player started the first wave. [*]Fixed a bug with TallBird and TallMutants mobs that refused to step into whirlwinds. [*]Fixed the bug where death animations for all monsters weren't shown. [*]The area of damage of Ambylocetus (a feature of Mission #14) has been fixed in all modes. [*]The area of effect of the Yellow Plant is now dropped properly in Mission #14. [*]Some monsters and scenario features have been added to the mini-boss immune list to prevent critical bugs. For example, the Altar of Dino Boss (Mission #9) can't be eaten or hexed. [*]Hexed monsters from the Voodoo Shaman now grant proper rewards. [*]Fixed a bug with the wrong display of starting spells' charges. [*]Fixed the bug where teleported enemies had lower health in Mission 12. [*]Fixed the bug where a tower could be built with no limit if it was chosen with hotkeys. [*]Added the missing ability for Tall Bird #2 and Tall Mutant to pass over units. [*]Fixed the bug where the meat cost of the Woman tower was displayed as 000. [*]Some visual fixes have been made with tower hotkeys. [*]Bird boss now looks in the right direction. [*]Cargo Red Birds of the Bird Boss could drop monsters at impassable areas, but this has been fixed. [*]Dropped monsters of Cargo Red Birds no longer activate Spike Traps. [*]Cargo Red Birds and their monsters now have the proper height. [/list][h2]Play with us,[/h2] [img]{STEAM_CLAN_IMAGE}/27993120/3c473531cb49fec46217dbbadab9867257e5a15e.jpg[/img]