Age of Defense is a tower defense game full of mind-blowing mayhem. There are tons of monsters and tough defenders in the game each of which fits perfectly into a funny cartoonish setting.
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Hello there,
We are thrilled to bring you the latest update, which didn't take much time to implement as we had already prepared everything in advance. First and foremost, we have added the final versions of all in-game movies, complete with sound design and voice acting. These movies are an integral part of the game and serve to explain the game's story in a funny and engaging manner. With a total runtime of 8 minutes spread across 11 movies, we have invested significant effort to ensure an enjoyable experience. We truly hope you will appreciate them.
[previewyoutube=LZVrULzh0CE;full][/previewyoutube]
In addition, we have included Mission 8 for Mode #3. This mission presents players with another challenging and unique experience. The lava in this mission actually heals enemies instead of damaging them, adding a twist to the gameplay. Furthermore, the paths in this mission are deliberately confusing, with enemies taking unexpected routes. They start from the top, move towards the right exit, then reverse their direction towards the bottom exit, and finally attempt to reach the left exit and return to the starting point. It is crucial for players to eliminate them quickly, as enemies from previous waves can reemerge with full health if they manage to reach the healing lava. The mission requires strategic thinking and swift action to succeed.
[previewyoutube=UTqOtg6Jdnw;full][/previewyoutube]
We are currently focused on implementing in-game achievements. As part of this process, all skills and achievements have been reset. We have meticulously planned out the achievements and are currently testing them. They will be gradually added to the game with each future update, offering players exciting challenges to pursue. Although there is no detailed information available about the achievements yet, the system provides basic information.
Furthermore, we are nearing completion of the new game soundtrack, which will feature a total of 19 tracks. Each world will have three dedicated tracks, complemented by two tracks for menus and two for boss battles. The soundtrack will provide players with nearly an hour of immersive musical experience. We will soon offer previews of some of the tracks, so stay tuned for the upcoming news.
[previewyoutube=C0yfqjJPoeA;full][/previewyoutube]
[h3]Bug Fixes [/h3][list]
[*]Ambylocetus (Mission 14) now deals the appropriate amount of damage.
[*]We have resolved a bug that could cause the game to freeze after leaving a mission, resulting in missing icons on the menu and other related issues.
[*]We fixed a bug involving the Bird Boss, where towers with attack speed bonus abilities could become permanently frozen under the Ice Cannon effect.
[*] movies will now properly play after completing story missions, and the bug causing movies to be invisible while the sound remained has been rectified.
[*]Fixed the bug when movies wasn't visible but sound remained.
[*]We have also ensured that the game sets a minimum volume for in-game movies, even if the player has set the volume to 0
[*]We fixed a bug with Tiranozavr, preventing Big Magic Dinos from remaining on the road after being consumed by the creature when they should have been removed.
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[h2]Play with us,[/h2]
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