In parallel to our work on the upcoming feature releases Godot 3.5 ([url=https://godotengine.org/article/dev-snapshot-godot-3-5-beta-2]with a second beta[/url]) and 4.0 ([url=https://godotengine.org/article/dev-snapshot-godot-4-0-alpha-4]now at alpha 4![/url]), we backport important fixes to the stable 3.4 branch for use in production.
Last month's [url=https://godotengine.org/article/maintenance-release-godot-3-4-3]3.4.3 release[/url] was found to have a few regressions that could affect a lot of users, so we've been working on a bugfix-only release to solve those issues and a few other pre-existing issues. All users are advised to upgrade to Godot 3.4.4 for the best possible experience.
[b][url=https://godotengine.org/article/maintenance-release-godot-3-4-4]Read the release blog post[/url] for details on the changes.[/b]
[i]The illustration picture is from Beat Invaders, a gorgeous blend of space shooter and roguelite with an epic soundtrack, developed by Raffaele Picca.[/i]
https://store.steampowered.com/app/1863080/Beat_Invaders/