Godot 4.1 is here, smoother, more reliable, and with plenty of new features

Godot Engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that you can focus on making games without having to reinvent the wheel.

After four months of work, we are excited to bring you [b]Godot 4.1[/b]! It's an update that follows our pledge to improve upon Godot 4.0 with frequent incremental releases — with a focus on stability, performance, and polish. We took great care to prioritize the bugs you had encountered in Godot 4.0. With over 900 reported issues addressed, the engine should feel more reliable and easy to use. Of course, a new release also comes with a bunch of welcome new features. There is the new and improved AI navigation avoidance system, the ability to detach code editors and put them on another display, and new tools for technical artists in the form of 3D noise and a reworked particle turbulence. [b]For most games and apps made with 4.0 it should be relatively safe to migrate to 4.1.[/b] Don't forget to always make backups when moving versions, even minor. If you use Godot on Steam for professional work, make sure to use the Beta branch feature and select your preferred major and minor release. [url=https://godotengine.org/article/godot-4-1-is-here/]Read the full announcement and release highlights on the official blog![/url]