Maintenance release: Godot 3.3.4

Godot Engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that you can focus on making games without having to reinvent the wheel.

While we're busy working on both the upcoming Godot 4.0 and 3.4 releases (with a dev snapshot for [url=https://godotengine.org/article/dev-snapshot-godot-3-4-beta-5]3.4 beta 5[/url] available now), we still cherry-pick important bug fixes to the 3.3 branch regularly for maintenance releases (see our [url=https://docs.godotengine.org/en/3.3/about/release_policy.html]release policy[/url]). [url=https://godotengine.org/article/maintenance-release-godot-3-3-3]Godot 3.3.3[/url] was released a month ago, and a handful of important fixes have been queued in the 3.3 branch since then. Most notably, users of the GDScript LSP in Visual Studio Code have been experiencing crashes in 3.3.3, which are fixed in this new [b]Godot 3.3.4[/b]. [b]Godot 3.3.4,[/b] [url=https://docs.godotengine.org/en/3.3/about/release_policy.html]like all future 3.3.x releases[/url], focuses purely on bug fixes, and aims to preserve compatibility. It is a recommended upgrade for all Godot 3.3 users. [b][url=https://godotengine.org/article/maintenance-release-godot-3-3-4]Read the release blog post[/url] for details on the changes.[/b] [i]The illustration picture is from [url=https://store.steampowered.com/app/1476340]The Adventure of NAYU[/url], an endearing and beautifully animated idle clicker game developed by ambai and [url=https://twitter.com/kogeume]kogeume[/url].[/i] https://store.steampowered.com/app/1476340