Godot 3.4 is released with major features and UX polish

Godot Engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that you can focus on making games without having to reinvent the wheel.

All Godot contributors are delighted to release our latest milestone today, [b]Godot 3.4[/b], after more than 6 months of development! While most development focus is on our upcoming Godot 4.0 release, many contributors and users want a robust and mature 3.x branch to develop and publish their games today, so it's important for us to keep giving Godot 3 users an improved gamedev experience. As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable. [b]Godot 3.4 is compatible with Godot 3.3.x projects and is a recommended upgrade for all 3.3.x users.[/b] [b][url=https://godotengine.org/article/godot-3-4-is-released]Read the release notes[/url][/b] on the Godot blog for details on new features in this release. If you're not ready to upgrade to 3.4 yet, you can switch to the `stable-3.3` beta branch in the Steam Properties for Godot Engine, which currently provides Godot 3.3.4 stable. However we strongly recommend that all Godot 3.3.x users upgrade to Godot 3.4 for the many critical fixes that it provides.