In parallel to our work on the upcoming feature releases Godot 3.5 ([url=https://godotengine.org/article/dev-snapshot-godot-3-5-beta-1]with a first beta[/url]) and 4.0 ([url=https://godotengine.org/article/dev-snapshot-godot-4-0-alpha-3]now at alpha 3![/url]), we backport important fixes to the stable 3.4 branch for use in production.
A number of such fixes have been queued in the two months since the 3.4.2 release, and we after a couple of Release Candidates (thanks to all testers!), we're now ready to release [b]Godot 3.4.3-stable[/b] as a maintenance update to the current stable branch.
[b][url=https://godotengine.org/article/maintenance-release-godot-3-4-3]Read the release blog post[/url] for details on the changes.[/b]
[i]The illustration picture is from Fishards, a wacky fish-wizard PvP spell fighting game developed by Rivernotch Game Studio.[/i]
https://store.steampowered.com/app/1637140/Fishards/