Maintenance release: Godot 3.4.3

Godot Engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that you can focus on making games without having to reinvent the wheel.

In parallel to our work on the upcoming feature releases Godot 3.5 ([url=https://godotengine.org/article/dev-snapshot-godot-3-5-beta-1]with a first beta[/url]) and 4.0 ([url=https://godotengine.org/article/dev-snapshot-godot-4-0-alpha-3]now at alpha 3![/url]), we backport important fixes to the stable 3.4 branch for use in production. A number of such fixes have been queued in the two months since the 3.4.2 release, and we after a couple of Release Candidates (thanks to all testers!), we're now ready to release [b]Godot 3.4.3-stable[/b] as a maintenance update to the current stable branch. [b][url=https://godotengine.org/article/maintenance-release-godot-3-4-3]Read the release blog post[/url] for details on the changes.[/b] [i]The illustration picture is from Fishards, a wacky fish-wizard PvP spell fighting game developed by Rivernotch Game Studio.[/i] https://store.steampowered.com/app/1637140/Fishards/