Maintenance release: Godot 3.3.2

Godot Engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that you can focus on making games without having to reinvent the wheel.

[url=https://godotengine.org/article/godot-3-3-has-arrived]Godot 3.3 was released a month ago[/url], and we had a first maintenance release [url=https://godotengine.org/article/maintenance-release-godot-3-3-1]last week with Godot 3.3.1[/url]. A few regressions made their way among the many bug fixes of 3.3.1, so here's another maintenance release to fix them. Notably, Windows users could experience crashes when baking lightmaps. Games exported with a ZIP data package could also trigger a crash on exit. Additionally, this release includes a number of non-regression bug fixes to various areas of the engine. [b]Godot 3.3.2[/b], [url=https://docs.godotengine.org/en/3.3/about/release_policy.html]like all future 3.3.x releases[/url], focuses purely on bug fixes, and aims to preserve compatibility. It is a recommended upgrade for all Godot 3.3 users. [b][url=https://godotengine.org/article/maintenance-release-godot-3-3-2]Read the release blog post[/url] for details on the changes.[/b] [i]The illustration picture is a screenshot of [url=twitter.com/Coppola_Emilio/]Emilio Coppola[/url]'s[/i] [b][url=https://dialogic.coppolaemilio.com/]Dialogic[/url][/b] [i]Godot plugin, which enables you to create, organize, and display dialogue scenes in your Godot games.[/i]