[list]
[*] Feature: Shields get reequipped if the player switches back to a one-handed weapon after using a bow or other two-handed weapon in case they had a shield equipped before they switched to the two-handed weapon
[*] Feature: The World Map has been updated so Location names are shown when the player hovers over Doors with the mouse pointer
[*] Feature: Resistances have been introduced. Larvae and Spiders have Poison Resistance and daemonic creatures have Fire Resistance
[*] Feature: A little easter egg sound effect is played when the player jumps off some cliffs
[*] Rework: Initialisation of the Sky and the Ocean has been reworked to be faster and less prone to bugs
[*] Rework: Initialisation of the Player Character has been reworked to make it a little faster when starting a level
[*] Rework: The code to initialize cats' skin has been refactored
[*] Rework: Ladders have been reworked to use the same interface as other interactable objects
[*] Rework: An extra ladder and some decorations have been added to the boat repairing area
[*] Rework: The top of the shipwreck has been slightly improved visually
[*] Rework: NavMesh around the islands, especially around the Shipwreck has been updated
[*] Rework: NavMesh on the top of the Shipwreck has been updated so every Bandit can reach the player
[*] Rework: NavMesh has been updated in the Ancient Ruins so Bandits are not blocked by some gaps
[*] Rework: Non-Physical Damage will not contribute to Endurance gain anymore
[*] Rework: Endurance gain for Squats has been lowered
[*] Rework: General improvements on the usability of the Computer
[*] Rework: The buttons of the computer UI has been remade to look like actual buttons so the player will know that they can be clicked on
[*] Rework: "Press Esc to stop using computer" text has been added to the Computer UI so players will know they don't have to wait around
[*] Rework: One-Handed Melee Weapon Attack Range have been slightly reduced, Fire Damage Radius has been slightly increased
[*] Rework: If the player starts strafing or moving backwards while sprinting, sprinting will stop and the player needs to release then press the sprint key again
[*] Rework: The Audio Component for Dialogues has been moved to the NPC from the Dialog Widget
[*] Rework: StringTables have been introduced for easier and clearer localization
[*] Rework: Several unused Unreal Engine Plugins have been disabled
[*] Fix: The Ocean's Material Quality was defaulted to Low in some cases making the ocean look terrible compared to the rest of the game
[*] Fix: Players can fall into the ocean around the boat repairing area and can't get out due to an invisible wall
[*] Fix: Players might end up with 0 health upon restarting the game if a save happens exactly when the player dies
[*] Fix: Running or opening the Pause Menu or the Journal with the Pistol Zoomed in will cause the zoom FOV to stay until the player presses the zoom button again
[*] Fix: Players are able to swim fast even when their Fatigue is depleted
[*] Fix: When the player attacks with a melee weapon then instantly starts running while the attack animation is happening; the weapon is no longer visible, but the attack animation is still happening
[*] Fix: Helmets get unequipped if the player's inventory is full and they try to drop an other equipped item
[*] Fix: Players are able to move Quest Items to Containers and are able to lose them forever this way
[*] Fix: Door icons are not visible on the Map or on the Minimap inside multilayered dungeons
[*] Fix: The Objectives HUD does not update itself when the player picks up/drops/consumes quest items like Mushrooms or Steel ingots
[*] Fix: The Font size in the Death Menu is too large
[*] Fix: Bandits refer to the player as "He" even if the player is a woman
[*] Fix: NPC voice lines are playing on top of each other if the player stops talking to them then starts talking to them again shortly after
[*] Fix: Sometimes John has his Bow drawn infinitely
[*] Fix: Bandits, NPCs and Hellspawn sometimes run into the ocean and just stand still
[*] Fix: At the end of the game Lilith is unable to continue her journey to the summoning altar if the player wanders too far from her
[*] Fix: Shields got unequipped when the player switched to a bow or to other two-handed weapon then didn't get reequipped when they switched back to a one-handed weapon
[*] Fix: Inventory Slot remains highlighted when the player drops an item
[*] Fix: Poison projectiles from Spiders stay forever if they miss the player and hit something else
[*] Fix: The Saturation setting does not take effect when the player is on a Boat
[*] Fix: Saturation slider does not affect the Main Menu background
[*] Fix: Falling into Lava will result in an extreme Endurance gain for the player
[*] Fix: Dropping a single Arrow drops a Quiver
[*] Fix: Hovering over buttons on the Computer UI has a messed up animation
[*] Fix: The Minimap's edge lighting direction does not match its glass surface's lighting direction
[*] Fix: "Lépések hangereje" is displayed instead of the English text
[/list]