Lilium is an action role-playing game taking place in a very small, but dense open world. It has a short, interesting main story, several side quests, dungeons and exciting secrets waiting to be discovered. Find your fun by interacting with your surroundings, develop your character, loot everything.
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[*] Content: Lord William now has a Crown
[*] Content: A new Helmet is added to the game
[*] Content: A new Shield is added to one of the Gladiators
[*] Content: A new type of Troll has been added which can Dodge frontal Attacks
[*] Rework: Some UI elements have been updated
[*] Rework: The Wishing well has a new model with a proper hole in the ground, Landsape now supports holes
[*] Rework: It was too dark inside the wishing well
[*] Rework: Quest tracking, quest object tracking and objective markers have been updated to be more helpful
[*] Rework: Player Bow handling has been reworked to use anim montages and a new upper body slot has been introduced
[*] Rework: Black key has a red glow now
[*] Rework: Guard Shields now have a new design
[*] Rework: Changed player animations to make weapons less intrusive while walking and running
[*] Rework: Improved parry animation for the Player
[*] Rework: Crouch and Uncrouch now have a smooth animation to make it feel more realistic
[*] Change: Enemies now have hidden Attributes like Strength and Agility the same way as the player which affects their Damage
[*] Change: Code refactor of Projectiles
[*] Change: Some NPC animations are tweaked to be a little less clunky
[*] Change: NPC and Monster animations are tweaked to make them attack and recover faster
[*] Change: Trolls are a little faster now to make them more challenging
[*] Change: NPCs are walking a little slower now, but can run much faster
[*] Change: NPCs with Shields can Parry Arrows now
[*] Change: Loot distribution in Chests is changed
[*] Change: Most Guards have shields now
[*] Change: NPCs are now able to use Shields
[*] Change: Bandits and Guards are now able to Block attacks thus making them stronger
[*] Change: Endurance now can be increased by doing squats
[*] Change: The effects of farts reach distant targets later
[*] Change: Lowered starting attributes for every class since the game is way more fun when the player is weak in the beginning
[*] Change: Added option to set FOV
[*] Change: Player's HitBox has been adjusted to fit the player mesh better
[*] Fix: William's quest is broken in some cases if the player does stuff out of order
[*] Fix: Poison damage from melee weapons does not apply on enemies
[*] Fix: Hungarian localisation issues ("Strength")
[*] Fix: Collision gap around the wishing well
[*] Fix: Quest markers to return to quest giver appear sometimes even if the player completes objectives for a non-active quest
[*] Fix: Ethan is unreasonably impressed by toilets
[*] Fix: Using bows increases Strength
[*] Fix: Sitting NPCs are rotating around while the player is trying to speak to them
[*] Fix: Taverns song was interrupted mid song every time due to animation restarts
[*] Fix: Tavern song attenuation radius is too large
[*] Fix: The dialog with Lilith gets interrupted by Hellspawns
[*] Fix: Objectives don't update on HUD when quest items are picked up
[*] Fix: Zoom to Character does not work in the Character Selection Screen
[*] Fix: Quest objectives don't go to Completed state if they're already completed upon receiving the quest
[*] Fix: The Shield remains in the Player's hand when they're equipping a two-handed weapon while having a full inventory
[*] Fix: The Wishing well has a collision issue
[*] Fix: Player Punch sound is wrong
[*] Fix: Red Mushroom NormalMap is wrong
[*] Fix: Can't pick up the fish from the cat bowls
[*] Fix: Using Escape in the Main Menu will result in corrupted menus
[*] Fix: The Font used when interacting with objects is unreadable
[*] Fix: There are no footstep sounds while the player is drawing a bow
[*] Fix: Player death animation was not playing when the player died while drawing a bow
[*] Fix: Bandit Knight's armor has missing faces
[*] Fix: The Jump animation looks bad, if the Player has a Shield equipped
[*] Fix: Shield and Weapon Static Meshes are duplicated on Player
[*] Fix: Hellspawns and the Daemon are extremely broken
[*] Fix: Goblin footstep sounds were missing
[*] Fix: Poisoned arrows don't cause poison damage after a reload if they were poisoned while being equipped
[*] Fix: Players were not be able to parry arrows properly
[*] Fix: Some Wooden surfaces reacted as Metal
[*] Fix: NPCs were not able to attack the Player if they were off screen (VisibilityBasedAnimTickOption)
[*] Fix: Bandit Archers stood frozen sometimes (Montage issue)
[*] Fix: Arrows were invisible for a while when NPCs pulled them out from their quiver
[*] Fix: Above Level 50, Farts can be spammed and players are levelling up too fast
[*] Fix: Typo in one of the character descriptions
[*] Fix: Some tavern wooden beams were not touching the ground
[*] Fix: Evil Dungeon Collision issues
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