[list]
[*] Feature/Quest: Added a new side quest related to the Communication Tower
[*] Feature: A new Achievement has been added to the game related to the new quest
[*] Feature: Quests can have hidden Objectives now that are revealed later as the quest progresses
[*] Feature: The island with the Control Tower has been updated and now has more things to do and locations to explore
[*] Feature: Now it is possible to explore the Control Tower
[*] Feature: A new weapon type Guns/Energy Pistol has been added to the game
[*] Feature: New Medical beds that can fully heal the player
[*] Feature: A terminal has been added to the tutorial level allowing players to recap on the previous games
[*] Feature: A new input action has been added to Controls to be able to Reload guns
[*] Rework: The Intro sequence has been replaced by a small interactive level
[*] Rework/Voiceover: Lilith has an awesome new English voiceover
[*] Rework/Voiceover: William has an awesome new English voiceover
[*] Rework/Voiceover: Voiceover has been added to the new character Jackson who is replacing Helton now
[*] Rework/Voiceover: The Hungarian translation has been updated including the addition of new voiceover lines for Jackson
[*] Rework: The map of the Western Islands has been updated to reflect the new changes and to look better in general
[*] Rework: New and updated sound effects
[*] Rework: Bow related player animations are much smoother now
[*] Rework: The scarecrow has been replaced with a more detailed one
[*] Rework: An extra ladder has been added near the Ancient Ruins
[*] Rework: Docks have been reworked and a new dock has been added to the Western Islands
[*] Rework: Barrels and other interactive objects now have a water splash effect upon entering water
[*] Rework: Quest completion is now separated into Main and Side quest categories
[*] Rework: The journal UI has been sightly reworked
[*] Rework: Lilith's dialog has been reworked to avoid bugs and to have a clean graph
[*] Rework: Player movement ignores small corpse chunks on the ground
[*] Rework: Changing UI scaling to support screen aspect ratios other than 16:9 like 1680x1050 or 1280x1024 (Kudos to IndEE, Köszi!)
[*] Rework: The game defaults at the almost highest graphical setting from now on since most players don't touch the graphical settings and played the game with a worse look than their PC could handle. There is still an option to further increase the view distance.
[*] Optimalization: Implemented new utility functions: GetActorWithTag, GetActorWithInterface, GetWidgetOfClass to improve performance by returning instantly if an object is found
[*] Fix: Theresa's cow was walking faster than her owner making her stop every second and wait for Theresa to move forward
[*] Fix: Poison applied on weapons equipped by the player is also causing health reduction to the player
[*] Fix: Cave Trolls' lamp stayed lit even after their death
[*] Fix: Some quest items could spawn even if the player already had them picked up
[*] Fix: Two-wheeled carts were extremely broken
[*] Fix: A quest giver quest marker spawned for closed quests on load, if a closed quest was selected upon saving
[*] Fix: Mouse Scroll zooms everywhere in the Main Menu after opening Character Selection once
[*] Fix: Loading back a save at a bed will spawn the player in a different location
[*] Fix: Melee weapons and shields look duplicated in the player's hand in some cases (Kudos to Zeth)
[*] Fix: Shields can be equipped with guns
[*] Fix: Arrows did not point towards the crosshair while aiming with a bow
[*] Fix: Crouch animation was really bad making aiming with bows and guns terrible while sneaking
[*] Fix: Spiderwebs still had collision after they are being destroyed
[*] Fix: Some Hellspawn animations start with a T-pose which makes them look very bad
[*] Fix: The scrap bridge has wrong UVs on the bottom side
[/list]