Lilium 0.9.1 Update 3 - Ancient Tower

[list] [*] Feature/Quest: Added a new side quest related to the Communication Tower [*] Feature: A new Achievement has been added to the game related to the new quest [*] Feature: Quests can have hidden Objectives now that are revealed later as the quest progresses [*] Feature: The island with the Control Tower has been updated and now has more things to do and locations to explore [*] Feature: Now it is possible to explore the Control Tower [*] Feature: A new weapon type Guns/Energy Pistol has been added to the game [*] Feature: New Medical beds that can fully heal the player [*] Feature: A terminal has been added to the tutorial level allowing players to recap on the previous games [*] Feature: A new input action has been added to Controls to be able to Reload guns [*] Rework: The Intro sequence has been replaced by a small interactive level [*] Rework/Voiceover: Lilith has an awesome new English voiceover [*] Rework/Voiceover: William has an awesome new English voiceover [*] Rework/Voiceover: Voiceover has been added to the new character Jackson who is replacing Helton now [*] Rework/Voiceover: The Hungarian translation has been updated including the addition of new voiceover lines for Jackson [*] Rework: The map of the Western Islands has been updated to reflect the new changes and to look better in general [*] Rework: New and updated sound effects [*] Rework: Bow related player animations are much smoother now [*] Rework: The scarecrow has been replaced with a more detailed one [*] Rework: An extra ladder has been added near the Ancient Ruins [*] Rework: Docks have been reworked and a new dock has been added to the Western Islands [*] Rework: Barrels and other interactive objects now have a water splash effect upon entering water [*] Rework: Quest completion is now separated into Main and Side quest categories [*] Rework: The journal UI has been sightly reworked [*] Rework: Lilith's dialog has been reworked to avoid bugs and to have a clean graph [*] Rework: Player movement ignores small corpse chunks on the ground [*] Rework: Changing UI scaling to support screen aspect ratios other than 16:9 like 1680x1050 or 1280x1024 (Kudos to IndEE, Köszi!) [*] Rework: The game defaults at the almost highest graphical setting from now on since most players don't touch the graphical settings and played the game with a worse look than their PC could handle. There is still an option to further increase the view distance. [*] Optimalization: Implemented new utility functions: GetActorWithTag, GetActorWithInterface, GetWidgetOfClass to improve performance by returning instantly if an object is found [*] Fix: Theresa's cow was walking faster than her owner making her stop every second and wait for Theresa to move forward [*] Fix: Poison applied on weapons equipped by the player is also causing health reduction to the player [*] Fix: Cave Trolls' lamp stayed lit even after their death [*] Fix: Some quest items could spawn even if the player already had them picked up [*] Fix: Two-wheeled carts were extremely broken [*] Fix: A quest giver quest marker spawned for closed quests on load, if a closed quest was selected upon saving [*] Fix: Mouse Scroll zooms everywhere in the Main Menu after opening Character Selection once [*] Fix: Loading back a save at a bed will spawn the player in a different location [*] Fix: Melee weapons and shields look duplicated in the player's hand in some cases (Kudos to Zeth) [*] Fix: Shields can be equipped with guns [*] Fix: Arrows did not point towards the crosshair while aiming with a bow [*] Fix: Crouch animation was really bad making aiming with bows and guns terrible while sneaking [*] Fix: Spiderwebs still had collision after they are being destroyed [*] Fix: Some Hellspawn animations start with a T-pose which makes them look very bad [*] Fix: The scrap bridge has wrong UVs on the bottom side [/list]