Hear ye, hear ye! Dungeons & Kingdoms Dev Update - New Beta Version 0.383

Kinfolk! On this, the twenty second day of the ninth month of the two thousandth and twenty fourth year of our lord and savior , we present to you: [h1][b]Dungeons & Kingdoms Dev Update - New Beta Version 0.383[/b][/h1] [img]https://clan.akamai.steamstatic.com/images/45109403/1ea09828eb8eb61d7e78fddb36470378026caa8c.jpg[/img] [h2]Changelog[/h2] Note: I'm getting 60fps pretty steady now with the occasional spike. [list] [*] Optimization pass (+30fps) -- Mesh combine/cells/lighting for adventure 11, components and renderers on all character rigs [*] Increase grass height distance on adventure 11 [*] Fix shields not equipping [*] Adjust right hand offset for hand torch (1044) [*] Change movement logic to allow crouching toggle when running [*] Fix control mapping for HolsterAllItems (default G) [*] update missing weights/volumes on all weapons/tools [*] Fix errors with horse not having combat components [*] Fix weapons/tools not auto-holstering on pickup when hands are full [*] Fix items from not returning correct volume when checking inventory space [*] Fix item pickup not failing properly when there was no room [*] Fix auto-holstering on next weapon input wasn't accommodating shield slot [*] Fix equip next weapon sometimes not equipping when existing item was using an override layer (eg. holding torch in left hand) [*] Change giant worm alerted animation [*] Add wall torch for overland entrance [*] Fix overland entrance entry trigger to change lighting/ambient audio [*] Clear grass on overland entrance [*] Adjust giant worm eyes position [*] Adjust giant worm combat behaviour to make them more likely to attack [/list] [img]https://clan.akamai.steamstatic.com/images/45109403/ecb250f8c22d5a28cc7d4d7d71b2d277dbf4cf9c.jpg[/img] Some of you have asked why I publish changelog updates to Steam when the game isn't even out yet. Fair question! The answer: I want you all to know not only what I'm working on in Dungeons & Kingdoms, but that it's being worked on proper. I know plenty of you are eager to play Dungeons & Kingdoms, but no one is more eager for its release than I am (at least, I think that's true. Who knows?). Thank you all for your continued support as the team races towards Early Access release. [url=https://discord.gg/BP6WPXjg7A]Join the Discord[/url] to stay more closely up to date with... well, updates. ;) For the Kingdom!