A medieval fantasy kingdom builder, management sim and dungeon delver RPG hybrid. Gather resources, hunt wild animals and build infrastructure. Then dive into the dungeons to face the monsters within. Reap the rewards, unlock new resources and advance your tech.
Kinfolk!
On this, the twenty second day of the ninth month of the two thousandth and twenty fourth year of our lord and savior , we present to you:
[h1][b]Dungeons & Kingdoms Dev Update - New Beta Version 0.383[/b][/h1]
[img]https://clan.akamai.steamstatic.com/images/45109403/1ea09828eb8eb61d7e78fddb36470378026caa8c.jpg[/img]
[h2]Changelog[/h2]
Note: I'm getting 60fps pretty steady now with the occasional spike.
[list]
[*] Optimization pass (+30fps) -- Mesh combine/cells/lighting for adventure 11, components and renderers on all character rigs
[*] Increase grass height distance on adventure 11
[*] Fix shields not equipping
[*] Adjust right hand offset for hand torch (1044)
[*] Change movement logic to allow crouching toggle when running
[*] Fix control mapping for HolsterAllItems (default G)
[*] update missing weights/volumes on all weapons/tools
[*] Fix errors with horse not having combat components
[*] Fix weapons/tools not auto-holstering on pickup when hands are full
[*] Fix items from not returning correct volume when checking inventory space
[*] Fix item pickup not failing properly when there was no room
[*] Fix auto-holstering on next weapon input wasn't accommodating shield slot
[*] Fix equip next weapon sometimes not equipping when existing item was using an override layer (eg. holding torch in left hand)
[*] Change giant worm alerted animation
[*] Add wall torch for overland entrance
[*] Fix overland entrance entry trigger to change lighting/ambient audio
[*] Clear grass on overland entrance
[*] Adjust giant worm eyes position
[*] Adjust giant worm combat behaviour to make them more likely to attack
[/list]
[img]https://clan.akamai.steamstatic.com/images/45109403/ecb250f8c22d5a28cc7d4d7d71b2d277dbf4cf9c.jpg[/img]
Some of you have asked why I publish changelog updates to Steam when the game isn't even out yet. Fair question! The answer: I want you all to know not only what I'm working on in Dungeons & Kingdoms, but that it's being worked on proper. I know plenty of you are eager to play Dungeons & Kingdoms, but no one is more eager for its release than I am (at least, I think that's true. Who knows?).
Thank you all for your continued support as the team races towards Early Access release. [url=https://discord.gg/BP6WPXjg7A]Join the Discord[/url] to stay more closely up to date with... well, updates. ;)
For the Kingdom!