Kinfolk!
On this, the twenty second day of the ninth month of the two thousandth and twenty fourth year of our lord and savior , we present to you:
[h1][b]Dungeons & Kingdoms Dev Update - New Beta Version 0.383[/b][/h1]
[img]https://clan.akamai.steamstatic.com/images/45109403/1ea09828eb8eb61d7e78fddb36470378026caa8c.jpg[/img]
[h2]Changelog[/h2]
Note: I'm getting 60fps pretty steady now with the occasional spike.
[list]
[*] Optimization pass (+30fps) -- Mesh combine/cells/lighting for adventure 11, components and renderers on all character rigs
[*] Increase grass height distance on adventure 11
[*] Fix shields not equipping
[*] Adjust right hand offset for hand torch (1044)
[*] Change movement logic to allow crouching toggle when running
[*] Fix control mapping for HolsterAllItems (default G)
[*] update missing weights/volumes on all weapons/tools
[*] Fix errors with horse not having combat components
[*] Fix weapons/tools not auto-holstering on pickup when hands are full
[*] Fix items from not returning correct volume when checking inventory space
[*] Fix item pickup not failing properly when there was no room
[*] Fix auto-holstering on next weapon input wasn't accommodating shield slot
[*] Fix equip next weapon sometimes not equipping when existing item was using an override layer (eg. holding torch in left hand)
[*] Change giant worm alerted animation
[*] Add wall torch for overland entrance
[*] Fix overland entrance entry trigger to change lighting/ambient audio
[*] Clear grass on overland entrance
[*] Adjust giant worm eyes position
[*] Adjust giant worm combat behaviour to make them more likely to attack
[/list]
[img]https://clan.akamai.steamstatic.com/images/45109403/ecb250f8c22d5a28cc7d4d7d71b2d277dbf4cf9c.jpg[/img]
Some of you have asked why I publish changelog updates to Steam when the game isn't even out yet. Fair question! The answer: I want you all to know not only what I'm working on in Dungeons & Kingdoms, but that it's being worked on proper. I know plenty of you are eager to play Dungeons & Kingdoms, but no one is more eager for its release than I am (at least, I think that's true. Who knows?).
Thank you all for your continued support as the team races towards Early Access release. [url=https://discord.gg/BP6WPXjg7A]Join the Discord[/url] to stay more closely up to date with... well, updates. ;)
For the Kingdom!