Dungeons & Kingdoms Dev Update - New Beta Version 0.424

[h1]Closed Beta Testing Continues with Sandbox mode[/h1] [i]This release focuses on getting the inventory UI and interaction systems cleaned up.[/i] [img]{STEAM_CLAN_IMAGE}/45109403/7768bb16415e7b4a88d1ff5b7458ae5bfbcddc2a.gif[/img] [list] [*] enable cursor when opening inventory, hide it when closing [*] Fix inventory pickup and carry not invoking callback in all cases [*] Pickup and carry now fails when forcing either left underarm or stomach bundle if the other already has items [*] Fix inventory UI not showing carry items from either hand [*] Fix inventory UI to handle showing bundle items (left underarm, left arm stomach bundle) [*] Fix error when swapping skinned mesh on humanoid rig [*] Fix hero armors not being categorized correctly which prevented inventory slot movement [*] Add 12 inventory UI slots that map to the 12 left arm bundle carry points, and wire up the functionality to use them via the inventory UI like other inventory slots [*] Move inventory UI body slots and combat/hand slots lower in the UI, and anchor them to the bottom center [*] Fix inventory UI slots not initializing properly [*] Fix left hand UI slot background image and boots foreground image linked to wrong objects [*] Fix issue with quest stage hints not tracking suppressed hints correctly [*] Adjust hand carry offset for small pouch (10001) [*] Add missing action stages for small pouch (10001) for pickup and drop item [*] Set small pouch (10001) to correct layer so it can be picked up [*] Fix inventory UI showing previously dropped items [*] Fix armor items not clearing correctly when being moved to a container through the inventory UI [*] Restore drop mode button in inventory UI [*] Fix right hand inventory UI slot not showing carry item [*] Left hand slot valid/invalid logic fixed for leftarm bundles when moving items [*] Fix left arm bundle carry slots from allowing mixed sizes within groups [*] Fix equipped weapon icons for 1042, 1043, 1037, 1044, 1201 [*] Fix validation issue with left arm bundles when picking up items [*] Add new button to diagnostics manager to spawn a variety of resources, tools, backpacks, and weapons for testing [*] Fix two handed carry items not showing in inventory UI [*] Add UI elements to show linked left hand slot when 2 hand item equipped/carried in right hand [*] Link backpack UI slots [*] Add new UI slot for shield holster [*] Change font on No Containers label [*] Inventory UI left hand slot now links/duplicates right hand image for two hand items [*] Fix backpack (10002) container volume settings, eg. you can no longer put tree logs in your backpack [*] Add visual connection lines in inventory UI for backpack attachment slots and two hand item right/left hand connection [*] Add new player handcraft item, wood club (1042) [*] Add new product to default workplace job for wood club (1042) [*] Add tooltips to all diagnostic UI controls [*] Change sort order for diagnostic UI so tooltips show on top [*] Add new quest stages to hand craft, pickup, and holster a wooden mallet [*] Add new quest stage, dialogue branch, and objectives for activating and completing a build piece [*] Rearrange some quest dialogue and stages to fit the new stages [*] Quest stage objectives now support item counts, eg. Collect wood branch 0/2 [*] Journal text generation now supports objectives with item counts [*] Change some references of Wooden Hammer to Wood Mallet (1040) [*] Add missing action stage for Build Plan Post to interact and activate build pieces by player [*] Fix game unit initialization of common actions stages if null [*] Add new quest objective and conditions for holstering items [*] Fix quest hints from sometimes showing the wrong hint [*] Fix missing tool abort condition for harvester behaviour preventing the abort causing the agent to become stuck in a loop [*] Reduce arrive distance for workers when dropping off inventory to open storage, from 3m to 2m [*] Fix quest stage objective for builder filtering by Village and Camp had wrong objective condition [*] Add logs to starter resources on shoreline, increase number of stones [*] Change behaviour of product reservations when NPC are finding missing tools to allow more chances to succeed [*] Change behaviour of gatherer job to not force attachment point type when attempting pickup of missing tool [*] Change NPC behaviour for holster all items to run through character controller and new methods [*] Add task to holster all items after delivering resource to build piece [*] Fix character not returning to proper moveset after delivering resource to build piece [*] Fix missing header icons for open storage container (13001), branch bundle (10005) [*] Fix item name and description for Wood Club (1042) [*] Add new game setting for video target frame rate [*] Hide inventory UI slot popup when mouse over left hand slot when it represents bundle items [/list]